Just an example, but anything you're going to need a lot of. I know the RF solar panels use lots of mirrors that require glass panes, so you end up waiting on those and that's another good use for them.
In regards to RF, I setup multiple everburn urns feeding magma dynamos XD endless powaaaaa!Just an example, but anything you're going to need a lot of. I know the RF solar panels use lots of mirrors that require glass panes, so you end up waiting on those and that's another good use for them.
Lotsa Ignis nodes lolIn regards to RF, I setup multiple everburn urns feeding magma dynamos XD endless powaaaaa!
Images or you're a lying piece of crap.Also, remember the MAC from AE1? I re-created it. A 4x4x4 cube of interfaces and assemblers. Well, technically it's a 6x6x6, but only because of the additional assembly chambers surrounding it so that each and every interface has six assemblers adjacent to it. Precisely 32 channels, or a full dense cable worth of channels. I then proceeded to outline it with Chisel's Machine Blocks, which uses a marginal amount of iron to make some pretty fantastic looking sheet metal. Very nice effect.
Would the two videos from the LP work?Images or you're a lying piece of crap.
Controllers will multi-block up to 7 blocks away from the center, with the best structure being a set of 3 H shapes connected via bars. That gives the maximum amount of sides. A hollow box works as well.
That's purtyWould the two videos from the LP work?
Here's our final episode where we showed everything we did off as a wrap-up. Here is the section which specifically talks about our ME Network.
Here's the thing:So, a string of controllers can't be more than 14 blocks long, then? And their range seemed to be about that much too... Is there really no way to further expand an ME system size-wise? And why are sides important? Do more sides connected give more channels? If you have/can link to pics, I'd like to see them.
I'm used to AE1 and setting up sprawling ME systems that manage items across a whole base.