since most players are aware that stuff like flowing water (hello nether pumps) or xycrafts quarz blocks (they are growing and glowing) cause some serverload, I want to ask: how is grass?
grass blocks check, if adjactant blocks are dirt or grass and the lightlevel too. taking in account, that every player loads 9 chunks in every direction, that makes a ton of grass blocks looking around if they are supposed to be grass blocks or if they should "infect" other dirtblocks.
same applies for leave blocks (I think about EBXLs biomes with really large trees) they need to check if they are supposed to be alive or if they should decay.
so, did that 2 blocks receive some sort of optimization or do they still consume a lot of calculation speed... or is my assumption just plain wrong...
grass blocks check, if adjactant blocks are dirt or grass and the lightlevel too. taking in account, that every player loads 9 chunks in every direction, that makes a ton of grass blocks looking around if they are supposed to be grass blocks or if they should "infect" other dirtblocks.
same applies for leave blocks (I think about EBXLs biomes with really large trees) they need to check if they are supposed to be alive or if they should decay.
so, did that 2 blocks receive some sort of optimization or do they still consume a lot of calculation speed... or is my assumption just plain wrong...