Just not sure what the problem is with my server

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ShiveringGypsy

New Member
Jul 29, 2019
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This is the change log, i have been working on my custom pack and the server was running then i reloaded it and this happened. This log is sooooooo long this is all i copied from the beginning if you would like to see it all i can give it to you in a dropbox

[00:22:36] [main/DEBUG] [FML/]: Injecting tracing printstreams for STDOUT/STDERR.
[00:22:37] [main/INFO] [FML/]: Forge Mod Loader version 7.10.85.1230 for Minecraft 1.7.10 loading
[00:22:37] [main/INFO] [FML/]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_71, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7
[00:22:37] [main/DEBUG] [FML/]: Java classpath at launch is forge-1.7.10-10.13.2.1230-universal.jar
[00:22:37] [main/DEBUG] [FML/]: Java library path at launch is C:\Windows\system32;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\AMD\ATI.ACE\Core-Static;.
[00:22:37] [main/DEBUG] [FML/]: Enabling runtime deobfuscation
[00:22:37] [main/DEBUG] [FML/]: Instantiating coremod class FMLCorePlugin
[00:22:37] [main/DEBUG] [FML/]: Added access transformer class cpw.mods.fml.common.asm.transformers.AccessTransformer to enqueued access transformers
[00:22:37] [main/DEBUG] [FML/]: Enqueued coremod FMLCorePlugin
[00:22:37] [main/DEBUG] [FML/]: Instantiating coremod class FMLForgePlugin
[00:22:37] [main/DEBUG] [FML/]: Added access transformer class net.minecraftforge.transformers.ForgeAccessTransformer to enqueued access transformers
[00:22:37] [main/DEBUG] [FML/]: Enqueued coremod FMLForgePlugin
[00:22:37] [main/DEBUG] [FML/]: All fundamental core mods are successfully located
[00:22:37] [main/DEBUG] [FML/]: Attempting to load commandline specified mods, relative to C:\Users\Doc London\Desktop\Alpha Build Server\.
[00:22:37] [main/DEBUG] [FML/]: Discovering coremods
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy [1.7.10]ArmorStatusHUD-client-1.28.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in [1.7.10]ArmorStatusHUD-client-1.28.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy [1.7.10]bspkrsCore-universal-6.15.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in [1.7.10]bspkrsCore-universal-6.15.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy [1.7.10]InvisibLights-2.2-6.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in [1.7.10]InvisibLights-2.2-6.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy [1.7.10]StartingInventory-universal-1.7.10.r03.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in [1.7.10]StartingInventory-universal-1.7.10.r03.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy adv-repulsion-systems-59.0.2.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy advanced-machines-59.0.2.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy advancedgenetics-1.7.10-1.5.7.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in advancedgenetics-1.7.10-1.5.7.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy AdvancedSolarPanel-1.7.10-3.5.1.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in AdvancedSolarPanel-1.7.10-3.5.1.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy AOBD-2.3.6.jar
[00:22:37] [main/DEBUG] [FML/]: Not found coremod data in AOBD-2.3.6.jar
[00:22:37] [main/DEBUG] [FML/]: Examining for coremod candidacy appliedenergistics2-rv1-stable-1.jar
[00:22:37] [main/TRACE] [FML/]: Found FMLCorePluginContainsFMLMod marker in appliedenergistics2-rv1-stable-1.jar, it will be examined later for regular @Mod instances
[00:22:37] [main/DEBUG] [FML/]: Instantiating coremod class AppEngCore
[00:22:37] [main/WARN] [FML/]: The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[00:22:37] [main/INFO] [FML/]: [AppEng] Core Init
 
There's a good chance that the relevant info is neat the bottom of your log. Upload it to pastebin (or paste.ubuntu.com if it's too big) and link to it here.

Also, we can't help you much if you don't tell us what happened to your server- did it crash while it was loading (and if so, upload your crash log to pastebin as well)? Did it get to some point and just hang up? Did it seem to work, but not let you join? Also, what mods are you using?
 
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There's a good chance that the relevant info is neat the bottom of your log. Upload it to pastebin (or paste.ubuntu.com if it's too big) and link to it here.

Also, we can't help you much if you don't tell us what happened to your server- did it crash while it was loading (and if so, upload your crash log to pastebin as well)? Did it get to some point and just hang up? Did it seem to work, but not let you join? Also, what mods are you using?

I do apologize for not giving enough info about the situation, but I am working on building a private pack for a small community of mine "15-30 people that play in my server" and I host it off of my server rig. The server has been running fine for a few days now but I and the two others working on the pack with have been having issues client side. This is my log and a lot of it is showing up yellow/red in multiMC http://paste.ee/p/xEZs9 I can launch and get in today but the log wonders me, I want the pack to be stable and run a smooth as possible with errors even if you can play. cause my client side runs decently when it works 45-70 frames. Thank you for your help, if you need anymore info let me know!
 
In my experience, modded Minecraft does spit out a lot of errors and warnings while it loads that MultiMC highlights red and yellow, but it doesn't usually seem to impact gameplay. Whatever it outputs is probably nothing to worry about unless the server or your client crashes, or something else doesn't seem to be working right (lag for no apparent reason, broken textures on things that aren't works in progress, blocks and items not working, etc.).

In short, if it doesn't seem to be broken, there's probably need to fix it.
 
In my experience, modded Minecraft does spit out a lot of errors and warnings while it loads that MultiMC highlights red and yellow, but it doesn't usually seem to impact gameplay. Whatever it outputs is probably nothing to worry about unless the server or your client crashes, or something else doesn't seem to be working right (lag for no apparent reason, broken textures on things that aren't works in progress, blocks and items not working, etc.).

In short, if it doesn't seem to be broken, there's probably need to fix it.
Alright i appreciate the help glad its just the usual start up gibberish lol, Thank you!
 
All that red is just the symphony of loading mods attempting not to step on each others toes.