That's not how this program works. It digs a straight line. For example;With the arguments, how would I set it up to mine a 64x64 area? Would I do: Dig 64 64?
1. Two. Output and fuel supply.this looks cool. 2 questions. One are you supossed to put 2 ender chests in or one? and 2. have you thought about making a short tutorial of it?
Are you making sure you're using chunk loader turtles?yah you are right, i figured it out and is very simple. I use this on a multiplayer server and it works great for a couple hundred blocks but then it will stop at the max y setting and stay there still on. if a block is placed in front of it it will still mine it but it is stuck... any ideas?
Can't do that, unfortunately. It's either this or reliability, and I'd totally choose the latter. The program uses the zero level as a marker to determine its exact position. The counter basically resets every time the turtle gets to bedrock - this way you can be sure that even if something goes terribly wrong, the program will fix itself in the next iteration. If I use a user-defined zero level, the only way to determine the turtle's position will be counting, which is terrible (not to mention gps, which is worse due to its range limit).a min Y value would be nice aswell
Do you have an idea to fix that?dig:44: attempt to compare __le on nil and number
hey!
first of all: very nice script. We are using this to dig with 150 turtles simultaniously and its hillarious. Respect!
But here and there we are running into the same error (normaly after a reboot). The turtle only shows:
Do you have an idea to fix that?
+ im not sure. Are the turtles working after a reboot? And if not, is this possible? (automaticaly)
thanks!
Blocks left to mine: [Number here]
236 end
237 os.sleep(1)
238 loop()