JadedsBlood for 1.7+

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jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Hey guys, so I am thinking of doing some simple tutorials for mods that are so useful, but because they are more for mod pack devs/people who want to make their game harder, there aren't any tutorials out there for people to even start to understand.
The first mod I want to do is JadedsBlood, I will be going over both 1.6 and 1.7 recipes, and how to edit stuff such as blood magic recipes, vanilla recipes... and for 1.6 Thermal Expansion recipes too. BUT!
Here's the big issue... 1.7 changed a lot of things, and for some reason I cannot get JadedsBlood to recognize recipes, i.e. it crashes ( http://pastebin.com/Rp9P70wV )
Here are two example recipes I am using the things in //**<text>**// are descriptors I have added so you know what the block/item is, and aren't actually in the text files:
Blood Altar recipe:
{
"output": {
//**Output of Buildcraft quarry**//
"id": Buildcraft|Factory:machineBlock,
//**This item doesn't have meta data, heck no new blocks do?**//
"meta": 0,
//**You only want to get one output per item you give**//
"count": 1
},

"input": {
//**Input of Buildcraft Mining Well (this recipe has been changed, so this makes sense)**//
"id": BuildCraft|Factory:miningWellBlock,
"meta": 0,
"count": 1
},

//**This defines what the minimum tier of altar is required for the recipe to work**//
"altarTier": 2,
//**How much LP is required for the transmutation to work**//
"bloodRequirement": 7500,
//**How fast the Blood Altar uses the LP to convert the item**//
"consumptionRate": 1,
//**How fast the altar drains LP (I don't understand this fully**//
"drainRate": 1,
//**Unimplemented feature, but basically, can the item hold LP for your soul network?**//
"canBeFilled": false
}


Alchemic Chemistry set:
{
"output": {
//**Output of Mekanism Digital Miner**//
"id": Mekanism:MachineBlock:4,
//**meta datas are no longer used?**//
"meta": 0,
//**Output of only one**//
"count": 1
},
//**This transmutation costs 6000LP**//
"lifePointCost": 6000,
//**You can use any blood orb for this**//
"bloodOrbLevel": 1,
"input": [
{
//**You need 1 Buildcraft quarry**//
"id": Buildcraft|Factory:machineBlock,
"meta": 0,
"count": 1
},
{
//**one silk touch upgrade for an ender quarry**//
"id": ExtraUtilities:enderQuarryUpgrade:2,
"meta": 0,
"count": 1
},
{
//**one ultimate control circuit**//
"id": Mekanism:ControlCircuit:3,
"meta": 0,
"count": 1
}

{
//**2 steel gears**//
"id": Railcraft:part.gear:2,
"meta": 0,
"count": 1
}
{
"id": Railcraft:part.gear:2,
"meta": 0,
"count": 1
}
]
}

Anyone know why these wouldn't work?
I add them into the correct Jadedsblood folder, and the game crashes with the crash report linked earlier. I remove them, and the game runs fine :/