Hi, all,
I've got a mod idea I'm kind of considering and I'd like to hear some thoughts on how it might play out. Now, I'm not promising I'll actually make this happen (especially if it turns out someone gives me a really good reason why it wouldn't work!) but it's been stuck in my head for a couple of days now and it demands to be let out.
But first, a little backstory: way back when I was still playing mostly vanilla, and hMod was a thing, a very good friend of mine wrote an hMod plugin that created a continuously-advancing wall of ice that basically traversed the map from north to south. Players were limited (if memory serves) to a ~64x64 chunk region with the wall of ice at one edge, and if they left that area (or died), they would be respawned back inside it. Going too far into the ice wall would give you status effects and text warnings, and eventually kill you "from the cold". The wall of ice advanced steadily, and you had to keep moving ahead of it (but you couldn't get too far).
Having now explained most of the pertinent parts of how it worked, what I'd like input on is how you think this would work in a current Forge modded environment. What mods would help, what mods would hinder? Assume you still couldn't get too far south of the ice wall, but would be perfectly free to travel east and west as far as you wanted (with the caveat that the ice wall would still be advancing southward while you did it). Further assume that, as chunks fell behind the ice wall, they will eventually get deleted (so no leaving your generators running embedded in the ice behind you).
If memory serves, the Nether wasn't a thing yet when we did this; I'd imagine disabling it somehow would be a good idea if I wanted to resurrect this thing.
That's all I have for now; what do you guys think?
I've got a mod idea I'm kind of considering and I'd like to hear some thoughts on how it might play out. Now, I'm not promising I'll actually make this happen (especially if it turns out someone gives me a really good reason why it wouldn't work!) but it's been stuck in my head for a couple of days now and it demands to be let out.
But first, a little backstory: way back when I was still playing mostly vanilla, and hMod was a thing, a very good friend of mine wrote an hMod plugin that created a continuously-advancing wall of ice that basically traversed the map from north to south. Players were limited (if memory serves) to a ~64x64 chunk region with the wall of ice at one edge, and if they left that area (or died), they would be respawned back inside it. Going too far into the ice wall would give you status effects and text warnings, and eventually kill you "from the cold". The wall of ice advanced steadily, and you had to keep moving ahead of it (but you couldn't get too far).
Having now explained most of the pertinent parts of how it worked, what I'd like input on is how you think this would work in a current Forge modded environment. What mods would help, what mods would hinder? Assume you still couldn't get too far south of the ice wall, but would be perfectly free to travel east and west as far as you wanted (with the caveat that the ice wall would still be advancing southward while you did it). Further assume that, as chunks fell behind the ice wall, they will eventually get deleted (so no leaving your generators running embedded in the ice behind you).
If memory serves, the Nether wasn't a thing yet when we did this; I'd imagine disabling it somehow would be a good idea if I wanted to resurrect this thing.
That's all I have for now; what do you guys think?