Summary of the problem Items momentarily disappearing when shift-right clicking to place them.
Pack Version 1.1.3
What is the bug? Items disappear momentarily when trying to place them in-world with shift-right click. This only happens on tile entities. Eg, placing a hopper on the tinker's furnace controller or a hopper on a chest or a item relay on a chest. The item disappears on placement and then either re-appears in my inventory if I click and sort a bit. Or it appears in-world but with the wrong rotation, eg not connecting to whatever I was connecting it to, but rotated so it's connecting to a wall etc.
Mod & Version Different mods, even vanilla items. (hoppers and chests)
Happens to me in 1.1.3 and 1.1.4 of the pack.
Link to log file http://paste.feed-the-beast.com/view/ed22e57a
Is it repeatable? Yes
Known Fix Removing the tile entity I try to place something on and replace it with dirt or cobble or similar. Then placing the hopper or relay against the cobble/dirt. Removing the cobble/dirt and placing the appropriate tile-entity back so it's connected to that instead. You get creative building your logic in reverse order to get things all connected.
Pack Version 1.1.3
What is the bug? Items disappear momentarily when trying to place them in-world with shift-right click. This only happens on tile entities. Eg, placing a hopper on the tinker's furnace controller or a hopper on a chest or a item relay on a chest. The item disappears on placement and then either re-appears in my inventory if I click and sort a bit. Or it appears in-world but with the wrong rotation, eg not connecting to whatever I was connecting it to, but rotated so it's connecting to a wall etc.
Mod & Version Different mods, even vanilla items. (hoppers and chests)
Happens to me in 1.1.3 and 1.1.4 of the pack.
Link to log file http://paste.feed-the-beast.com/view/ed22e57a
Is it repeatable? Yes
Known Fix Removing the tile entity I try to place something on and replace it with dirt or cobble or similar. Then placing the hopper or relay against the cobble/dirt. Removing the cobble/dirt and placing the appropriate tile-entity back so it's connected to that instead. You get creative building your logic in reverse order to get things all connected.