Item ID conflict inside MFFS mod in FTB Unleashed modpack v1.1.0

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hustxdy

New Member
Jul 29, 2019
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When I add greytech to the new FTB Unleashed modpack(v1.1.0) and check item ID conflict in ForgeModLoader-client-0.log file, the log file show some Item ID conflicts inside MFFS mod itself. But it seems MFFS works fine in creative mode.

It is really odd to me. Does anyone have the same problem?

the log file shows the following item ID conflict(only some examples for not spamming).

2013-08-01 04:22:33 [INFO] [STDOUT] CONFLICT @ 11131 item slot already occupied by mffs.item.ItemRemoteController@6865f9e8 while adding mods.mffs.common.item.ItemProjectorFieldModulatorDistance@7efa23e3
2013-08-01 04:22:33 [INFO] [fml.ItemTracker] The mod ModularForceFieldSystem is overwriting existing item at 11387 (mffs.item.ItemRemoteController from MFFS) with mods.mffs.common.item.ItemProjectorFieldModulatorDistance
2013-08-01 04:22:33 [FINE] [fml.ItemTracker] Adding item mods.mffs.common.item.ItemProjectorFieldModulatorDistance(11387) owned by ModularForceFieldSystem
2013-08-01 04:22:33 [INFO] [STDOUT] CONFLICT @ 11132 item slot already occupied by mffs.base.ItemBase@50c85f48 while adding mods.mffs.common.item.ItemProjectorFieldModulatorStrength@12e79967
2013-08-01 04:22:33 [INFO] [fml.ItemTracker] The mod ModularForceFieldSystem is overwriting existing item at 11388 (mffs.base.ItemBase from MFFS) with mods.mffs.common.item.ItemProjectorFieldModulatorStrength
2013-08-01 04:22:33 [FINE] [fml.ItemTracker] Adding item mods.mffs.common.item.ItemProjectorFieldModulatorStrength(11388) owned by ModularForceFieldSystem
2013-08-01 04:22:33 [INFO] [STDOUT] CONFLICT @ 11133 item slot already occupied by mffs.item.mode.ItemModeCube@3b6394ae while adding mods.mffs.common.item.ItemProjectorFocusMatrix@6b649f8
 

Seraph089

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Jul 29, 2019
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I'm not 100% sure, but it looks like the 2 MFFS versions (original and Calclavia) are conflicting with each other. Try disabling one of them or changing one of their sets of IDs
 

hustxdy

New Member
Jul 29, 2019
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wow, thanks dude.

how can they both be enabled by default.

BTW, 2 MFFS versions (original and Calclavia), which one is better? no idea there are 2 versions.

I'm not 100% sure, but it looks like the 2 MFFS versions (original and Calclavia) are conflicting with each other. Try disabling one of them or changing one of their sets of IDs
 

Seraph089

New Member
Jul 29, 2019
187
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wow, thanks dude.

how can they both be enabled by default.

BTW, 2 MFFS versions (original and Calclavia), which one is better? no idea there are 2 versions.
I can't really speak to the differences since I haven't used either of them too much, but they have different ways of doing the same things. As far as I know, neither is objectively better, it just depends on which method you like more.

It doesn't hurt to have both enabled though, gives people the option to use what they like, just like Compact vs Advanced Solars