i have two issues, both of which i think are memory related
i have had a FTB direwolf20 server 5.1(i think that's the version, the latest as of this writing).
the server runs on opensuse linux 12.2.
about 3-4 users average.
i run the server with 4 GB to work with.
the issue i'm running into is that for about a couple of months now with the current map, average ram usage has been in the area of 1-1.5GB which is fine, however the last day or so, the memory has been spiking and staying around 3-3.5 GB.
only difference i can think of is that a friend has decided to actively work with thaumcraft in the time. does thaumcraft have any issues with memory?
second question, i use a mod to control mob spawns called MobSpawnControl version 1.4.6.2 on the server so players were not getting overwhelmed all the time. after a few days the mob spawn rate seems to drop to near non existent, i'm wondering if this has to do with my running a defense system MFFS device (not the force field piece just defense station)?
i wonder this as when a hostile mob wonders into the field they just go *poof* with no death animation, which leads me to believe they are not actually dying and being flagged for removal or something but instead just disappearing and still counting toward the work spawn max caps. any thoughts?
i have had a FTB direwolf20 server 5.1(i think that's the version, the latest as of this writing).
the server runs on opensuse linux 12.2.
about 3-4 users average.
i run the server with 4 GB to work with.
the issue i'm running into is that for about a couple of months now with the current map, average ram usage has been in the area of 1-1.5GB which is fine, however the last day or so, the memory has been spiking and staying around 3-3.5 GB.
only difference i can think of is that a friend has decided to actively work with thaumcraft in the time. does thaumcraft have any issues with memory?
second question, i use a mod to control mob spawns called MobSpawnControl version 1.4.6.2 on the server so players were not getting overwhelmed all the time. after a few days the mob spawn rate seems to drop to near non existent, i'm wondering if this has to do with my running a defense system MFFS device (not the force field piece just defense station)?
i wonder this as when a hostile mob wonders into the field they just go *poof* with no death animation, which leads me to believe they are not actually dying and being flagged for removal or something but instead just disappearing and still counting toward the work spawn max caps. any thoughts?