Issues running server on same world twice

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Eyrion

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Jul 29, 2019
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Okay, so I'm having an issue with my server I'm trying to create for me and a few friends only, private modpack. It's essentially Departed/Infinity merged, not all mods but has most. Running this pack works perfectly fine in Singleplayer, so I'm pretty sure it's not a mod incompatibility issue.

Now, when I run the server on a fresh world, it runs as it should. Server goes up, everything is fine. But if I stop the server, and start it, I can never play on the same world. The server (Using Multicraft) just never comes online. If I delete the old world/generate a new one, it works again???

Also, for some reason the console doesn't allow me to input commands. Like if I do "/gm Eyrion", nothing happens.

Any help is much appreciated, thanks :)

LOG: http://pastebin.com/DfY8NaV7
 
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lenscas

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Jul 31, 2013
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we need a log, upload it to pastebin and give us the link.
Other sites could also work as long as we don't have to download anything.
 

lenscas

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can you upload the last part? this doesn't seem to have an error when I quickly looked though it.
 

Eyrion

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Jul 29, 2019
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can you upload the last part? this doesn't seem to have an error when I quickly looked though it.

It is obscenely long, that part of the log is like.. maybe a tenth of the entire log. You'd have to download the actual log if you want it all :(
 
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lenscas

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I need the last part as I would not be surprised the error is there
 

lenscas

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[00:11:34] [Server thread/ERROR] [ForgeMicroblock/ForgeMicroblock]: Material with id chisel:voidstoneRunic_5 is already registered.

this is probably your problem, no idea how to solve it though :(
 

Eyrion

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Jul 29, 2019
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[00:11:34] [Server thread/ERROR] [ForgeMicroblock/ForgeMicroblock]: Material with id chisel:voidstoneRunic_5 is already registered.

this is probably your problem, no idea how to solve it though :(

Looks like it, I have no idea either :(

Thanks for the help though

But how does the server run the world fine the first time it's loaded, but not the second? It doesn't really explain that.
 

lenscas

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It has to do with how it now works, in your level.dat file a list of item names to numbers is created this is per world different and is used to make sotrage and communication with other clients easier as
Minecraft:cobbleStone takes more space then 1

When you first create a world this list is created, when you reload the world it needs to check if all the blocks are present and some other things, this is where it goes wrong as it tries to find the number for a string that is already used for example it tries to find minecarft:cobblestone 2 times instead of only ones.