Problem Issue with Errors

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Cavious

New Member
Jul 29, 2019
2
0
0
I run the TeslaCraft-MC server and as of recent I have ran into an error preventing players from playing.

Code:
2013-01-04 23:58:19 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
2013-01-04 23:58:19 [INFO] [STDERR]    at java.net.SocketInputStream.socketRead0(Native Method)
2013-01-04 23:58:19 [INFO] [STDERR]    at java.net.SocketInputStream.read(SocketInputStream.java:150)
2013-01-04 23:58:19 [INFO] [STDERR]    at java.net.SocketInputStream.read(SocketInputStream.java:121)
2013-01-04 23:58:19 [INFO] [STDERR]    at java.net.SocketInputStream.read(SocketInputStream.java:203)
2013-01-04 23:58:19 [INFO] [STDERR]    at java.io.FilterInputStream.read(FilterInputStream.java:83)
2013-01-04 23:58:19 [INFO] [STDERR]    at ef.a(Packet.java:142)
2013-01-04 23:58:19 [INFO] [STDERR]    at cg.i(TcpConnection.java:320)
2013-01-04 23:58:19 [INFO] [STDERR]    at cg.c(TcpConnection.java:540)
2013-01-04 23:58:19 [INFO] [STDERR]    at ch.run(SourceFile:93)

I've checked everything from connections to performance and all of them seem to be fine. Sadly my MindCrack FTB server does not generate a crash report. Which is rather frustrating. However I did catch the above error while the server was running live.

Does any have any suggestions?

I have noticed since yesterday there have been numerous issues on this forum alone. I do also receive the dreaded
Overloaded warning as well. Please let me know if I can provide anything else to help.

Thank you in advance.
 

Geartwo

New Member
Jul 29, 2019
2
0
0
Same Problem please Help.
Data:
V-Server
4 Cores
12 GB RAM

I have also tried to start a completly new Mindcrack Server after 1 Day i had the same Problem again.
 

Chthon

New Member
Jul 29, 2019
45
0
0
A number of mods seem to generate [STD ERR] messages for innocuous things. In IC2 for example, any time a IC2 ticking device (things that transmit power periodically) are unloaded with a chunk, it generates a report saying it could not send a tick of power. In this case nothing actually went wrong, it's just what you'd expect if the chunk wasn't loaded.

In your case java.net.SocketInputStream is used for network operations. What it's telling you is that it tried to get information from one of it's connections, but the connection took too long. This is a handled exception (I.E. the server knows how to recover from it) thus nothing serious happens after. Why it's showing up in the console when it was handled correctly I have no clue, but it is and you should probably ignore it for now. The worst case for one of these errors is someone lost connection to the server.
 

Chthon

New Member
Jul 29, 2019
45
0
0
Thaumcraft 3 shouldn't be doing any network communications on it's own though. All of that should be done internally on the server really and then communicated via the server to the clients.