Is there cross-mod agriculture compatibility?

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Hrulgin

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Jul 29, 2019
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Does anyone know/can explain the degree to which plants added by one mod can be harvested by another? Can henequen be harvested by a straw golem? Can flax be sheared at the appropriate height by a forestry sugarcane farm? Can Steve's Carts pick/replant corn? There are so many cool plants and agriculture options, but it's hard to tell which ones will work together and which ones won't.
 

WTFFFS

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Jul 29, 2019
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It varies atm based on the degree of cross mod support in the mods themselves, most of the mods you listed are still in development and cross mod compatibility is one of the last features implemented so the only real way to know is try it and see, sorry I can't be more help.

Steves Carts\any mod plants(includes trees) no
Flax doesn't regrow the tops anyway afaik and I'm not sure if the farm can grow it, it might be able to since Forestry\RP2 have been playing together for a while
Henequen\Straw Golem not sure but they didn't like corn (from the same mod) in the last versions of both mods
 

Squigie

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Jul 29, 2019
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Plugins for Forestry adds compatibility for other mods, including flax, but seem to undergoing changes and documentation is a bit lacking.

In the Magic Pack the logger and arboretum work with ExtraBiomes trees, but in the Mindcrack Pack the logger won't collect their saplings.