Is there a way to convert items/blocks to energy?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Xariez

New Member
Jul 29, 2019
21
0
0
Hello again!
As always, the title pretty much says it all.
I know there is in tekkit, but is there a way to convert items to any type of energy? EU? MJ? Anything? I know there is magma crucibles but they require craploads of energy, so i decided to actually just skip it although i alredy have those engines, also im planning on getting a pump to the nether aswell and setting that type of lava storage system up, would that work or will i just make nether dry?

Thanks in advance! :) Great forum and great users this far
X
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
Well there a new Condenser mod on the horizon just google it and there is in fact in 1.5+. Although people may hate you for using those type of mods cause they think it's "oped". Although someone said the configs are awesome that you can adjust values and even put a conversion loss. I don't think it's work for mod items or if you could even tag those things with values in the config.
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
I think magma crucibles is the only way atm.

It's not that much energy. I was able to successfully run 43 engines off of three tree farms producing biofuel, with some net income of biofuel. 40 of those engines ran magma crucibles to produce lava at a rate (into thermal generators) to produce ~ 240 EU/t. Each module of 40 engines is 240 EU/t, I plan to add three more, maxing my energy production at 960 EU/t from magma crucibles.
 

Bibble

New Member
Jul 29, 2019
1,089
0
0
I believe that the tekkit mechanic that you are referring to is the Equivalent Exchange 2 EMC mechanic (using the Transmutation table, Antimatter Relays, Condensers, etc.). Many view that mechanic as somewhat broken, primarily because it meant that you could basically replicate any item with an infinite cobblegen, or equivalent source of sustainable matter.

The Equivalent Exchange mod itself is currently in the prelease stages of an overhaul (Equivalent Exchange 3), and is the source of the Minium Stone item available in most packs (the precursor to the Philosopher's Stone of old), but I wouldn't be expecting any similar catch-all system to be implemented any time soon.

To the best of my knowledge, the current recycling/fabrication/transmutation mechanics available across the packs are:
- IC2 UU Matter. The recycler allows you to make "scrap" out of your excess items, which can speed up the creation of UU Matter, which can, in turn, be used to make many base materials. The recycler gives no weighting to values of an item, though, a piece of cobblestone is worth the same as a diamond to it.

- Thaumcraft 3 aspects. Aspects make up the basis of many items and, when those items are thrown into a boiling crucible, those aspects are released and can be used in the creation of many magical materials. It is possible to transmute through the common metals (including silver, copper and tin), but it is not possible to create most other base materials (gunpowder is the exception to this), and there is a cost of vis from the magician.

- Equivalent Exchange 3. The Minuim Stone allows transmutation up and down the ranks of materials (4 cobble > 1 gravel, 4 gold > 1 diamond, etc.), as well as the reclamation of crafting materials from some simple recipes, and the exchange of similarly-tiered items (i.e. between the types of wood and saplings).

- Ars Magica. This is probably the closest to the old EE2 mechanic. You are able to throw items into the "nexus" to generate mana, which can be used for a variety of things, including the duplication of many base items. There is a loss to this process, however. This mod is also not in any current FTB packs (although it'll likely be in the new DW20 and magic packs when released), primarily for the very mechanic that you are looking for.


In short, there are very specialised and lossy versions of EMC available in the packs, but the mechanic itself is often considered to be fundamentally "broken" when discussing these things.

It is, however one of the primary bases for the original Feed The Beast map and concept, so you never know, anything might happen.
 

EL_Kurto

New Member
Jul 29, 2019
36
0
0
You can put junk in a recycler and put the resulting scrap in a generator, though I am not sure if it produces a profit of energy.
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
this is what's I'm actually referring to if your just after that condenser thingy.
Energy Manipulator
http://www.minecraftforum.net/topic...ogcraft-support-energy-condenser-alternative/

Brings back the Energy Condensor from EE2, but it's highly customisable. All EV (EMC) values can be configured, the recipe of the block can be customised, plus configure EV loss, EV storage, etc. Also early stages of an EV storage/battery/transport system.
There you go now people will stop saying "ho is there a condenser mod that works with FTB"
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
It works well too, especially where the author has been willing to implement my suggestions. I'm setting up custom EV values based on rariry and usage for just raw materials. Crafted items do not have an EV value. Plus, I'm setting up a 10% loss in the conversion and a more expensive custom recipe.
Combined all together, it will eliminate most of the free "EMC". Any free EMC left will be very low value. It would be impossible to eliminate, so you just have to setup conditions to make it harder/more effort.
 

casilleroatr

New Member
Jul 29, 2019
1,360
0
0
also im planning on getting a pump to the nether aswell and setting that type of lava storage system up, would that work or will i just make nether dry?


It depends on how much lava you need. I have 6 magmatic engines and 6 geothermal gens (now upgraded to gregtech thermals) hooked up to a nether pump. It doesn't provide tons of EU and MJ per tick but it was enough for me to reach the next tier of energy production (now I have three boilers). I also have the lava feeding into an igneous extruder set to obsidian which is on most of the time. I setup my nether pump ages ago in a medium sized lake and I don't think it has run dry yet. I can't say for sure but last time I checked (about 1 in game hour ago) my engines are still running and my applied energistics system has a ton of obsidian in it. (More than I will probably need to be honest but I wanted it for hardened glass).

I can't give you any data about how many buckets I got or how much energy I have gotten but hopefully this little bit of anecdotal evidence will help you plan your nether pump.

Also, Mystcraft allows you to make Lava ages