is there a benefit to turn biomass into biofuel?

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ItharianEngineering

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Jul 29, 2019
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Correct, but at what cost? All the overclockers necessary, plus transformer and internal storage upgrades, plus the extra power costs, plus the fact that the induction furnace can smelt two stacks at once? the induction furnace has a clear advantage.
The advantage the induction furnace has is the speed per EU cost. An electric furnace with enough overclockers to smelt 1 item per tick could smelt a stack in ~3 seconds, but the EU used would be insane to keep up with.
 

Azurl

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Jul 29, 2019
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Will the boiler keep it's temperature between server restarts? It's been running the better part of the day, and it's 650 degrees out of 1000 (I presume).
it's a 3x3 liquid fuel firebox, with 3x3x4 high pressure boiler on top.
 

ItharianEngineering

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Jul 29, 2019
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Will the boiler keep it's temperature between server restarts? It's been running the better part of the day, and it's 650 degrees out of 1000 (I presume).
it's a 3x3 liquid fuel firebox, with 3x3x4 high pressure boiler on top.
The boiler will keep it's temperature, yes. It's temperature only goes down if you stop fueling it, at a slower rate with bigger boilers. It takes a little over 5 hours for a 36HP boiler to reach 1000 C.
 

Azurl

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Jul 29, 2019
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cool, I will never let it run out of fuel. I have a good system supplying it, just need to put in dirt and apatite and that isn't used up very fast.
 

Hydra

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Jul 29, 2019
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Funny you should claim that, as TE started as "IC2 machines for MJ" but all had that extra bonus that makes them the obvious choice.

Furthermore "take can of liquid and output liquid and empty can" is a staggeringly obvious idea but requires a liquid infrastructure missing in early IC2 and only recently adopted by Forge.

You're missing the point. The problem is not getting a IC2 version of the still, the problem is that he keeps making stuff with better conversion ratio's (such as his own geothermal generator) that in the end makes easy energy setups even easier. THe only reason to add "the same but better" is to get people to use your mod instead of other mods. It would preferrable if he would add stuff that's new and attrackt people that way.
 

_King_In_Yellow_

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Jul 29, 2019
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I plan on keeping my world for a long time and building the machinery is not the fun part for me- the machines are tools to help me along the path of building. Because of that, I choose to go with easy mode for machinery.

I tend to play under the idea that every mod worth being in a pack should be focused on enhancing the players gameplay experience; not simply making things more tedious to be 'harder' so that you can afford the time and effort to make a machine that builds other machines from the same mod.
That's why i detest Greg tech and the way IC2 has gone.
The most fun I get from technology centric mods is trying to eke out an extra 2-3% efficiency fuel/energy usage, an extra 10% on production, a lower TCO (total cost of Ownership) for similar processes and reduction of footprint for any given setup.
Being a blanket 1'up device does not fit that bill.

Mod makers need to stop focusing so much on 7 step crafting, arbitrarily adding whatever is the rarest commodity and 'standing out by plagiarism' at any one time and start focusing on getting people WANTING to use their mod.

One of the biggest problems is not how power is handled in ftb, it's the fact that short of quarrying and maybe a forcefield system, large scale intrinsic power production has very little usage or point. it's a bit like not automating a base and playing minecraft simply to keep investing 90% of your gaming into simply maintaining it running 24/7 so that you can enjoy exploration and intricate design in your almost non-existent downtime.

That's right the way Minecraft is being modded makes it more and more like a JOB, than a game.
 

Inaeo

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Jul 29, 2019
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Thread over two years old. Doubt any of the info is relevant at this point.

Edit: I do agree that there is a million ways to create gross amounts of power with nothing worthwhile to spend it all on.
 

Mikhaila666

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Jul 29, 2019
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Yes, i'd love to see more uses for power. I generally play on servers, and it seems to be just bragging rights for how much power you can generate. Along with how much unused metals and diamonds you have in an ME system. Or cobble, or saplings, etc.
It doesn't take long to get enough power in any mod, and then nothing much to use it on. At least some mods are becoming more and more configurable. I notice power from Big Reactors is much lower, and recipes a bit tougher, in TPPI2 than in Infinity or DW20, which i sort of like. As is, there's something wrong being able to jump to nuclear power with only a furnace and crafting table.