Is it safe to start an world in Unleashed 1.1.2 ?

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Dragon707

New Member
Jul 29, 2019
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Hi !

I've have a question, is it safe to start a world in 1.1.2 without restarting/losing my map in SMP in the future or should i wait for the next Unleashed update?
Mods we want to use:
- Hats
- HatsStand
- VendingBlock
- Biomes-o-Plenty

Just asking, because i dont like to restart the map over and over again (we build city's and a lot of other awesome stuff). :)
 

Lohengrin

New Member
Jul 29, 2019
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For 1.5 MC, yep.
1.6...er, yes? Maybe. Probably not. But might work. But uh..no. Might just lose all your liquids and have to pick up and put down TE machines. Might send everything into the sun. *shrug* But chances are, no. But maybe someone will make a clever bridge... Don't hold your breath is the safe answer.
 

Dmyster

New Member
Jul 29, 2019
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Most probably not for 1.6 as most mods will be using the mod api supplied by mojang. But I recall someone from FTB stating that Unleashed is not planned for 1.6 anyway and a new pack is set to release for 1.6 ?
 

danidas

New Member
Jul 29, 2019
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By bugs do you mean the block id issue from slowpokes news post? As that is only for the direwolf pack and does not effect unleashed from what i can tell. As for it being future proof for 1.6 there are far too many variables to say one way or the other with certainty now. It is already known that due to the rewrite of the forge liquid system that any and all stored liquids will disappear upon updating. Other then that there are hints that other mods such as thuamcraft and a few others may have issues with older worlds.