Inverted Lamp (ProjRed) / Sticky Piston

LANMind

Member
Jul 29, 2019
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I get tired of spamming torches around in a cave I want to keep dark, so I thought I'd use inverted white lamps. I'm not positive, but it seems they emit a little light when off - the evidence is that oreberry bushes won't grow near them. To deal with it, I thought I would use pistons to move them into position, but the pistons won't move them. The next thing I tried was to move cobble over them, but that didn't work either - almost like the hit box for the inverted lamps is larger that the lamp's block.

Anyone else notice that?

To deal with it I'll probably try to find a different lamp. The ProjRed ones were nice because they don't require power.
 

LANMind

Member
Jul 29, 2019
35
0
10
That's one option. EnderIO has unpowered lights also, and I'm heavily invested in that mod already.
 

LANMind

Member
Jul 29, 2019
35
0
10
Basically, it's a solvable problem. My question is about the inverted lamp. I didn't think blocks could have a hitbox larger than the block it's in.