Some notes on working with AS:
-Tile entities will maintain orientation when you rotate the ship. An engine pointing north will still point north after you turn your ship around. Either be prepared to rotate all the things or always park facing the same way.
-Things using IC2 power (like solar panels & electric engines) may need to be picked up & put back down to get the power flowing.
-TE's ducts & conduits HATE being moved. Trying will either break them or crash the game. I haven't tried tesseracts or buildcraft pipes.
-Enderchests work just fine for sending things home to be processed. If you want a big, mobile base, you are on your own.
-Chunk loaders & open portal gun portals CAN be moved. Surprised the heck out of me...
-The balloon blocks burn just as easily as the wool they are made from. keep your distance from lava & fire.
-The ship will try to attach any connected block, so park it in the air, in the water, or on shore buffers. If it is touching anything else, you will have to dig it out or tear it down & rebuild it.
-You may not be able to automate it (moving the ship), but I still like it better than RP2 frames.
-How many blocks in a slime island? I might have to try bringing 1 down to earth with 1 (cheap & easy) helm block...
Thaumcraft note: it takes 3 jars of essentia to repair each pickaxe, so I moved that part back to base & automated it, interfacing through an enderchest.