I'll attempt to make this first part brief; not one to talk about myself much, but it seems introductions are in order.
Hello. I'm in the process of designing a server, but that will be addressed below. Some time ago, I produced content for StarCraft 2, and during that time used the convenient but dreadfully limited tools to prototype a number of mechanics, from which came the semi-popular custom map Photon Cycles. Following a few updates to it and a number of other prototypes, I lost interest in making content for SC2's strangled platform.
With that awful blurb dispatched, on to better things. After exploring the Minecraft modding scene a bit, doing the dark deed of modifying base class files, tinkering with the Forge API, running small servers and such, I encountered Tek―er, Macbeth. Seemed neat, if more than a little cobbled-together, buggy, and hopelessly outdated, so following some forays into the disconcertingly popular open servers for it, I resolved to operate my own, if only to test my design theories toward providing engaging, meaningful sandbox gameplay.
Two recent developments brought me here to FTB: the ForgeBukkit divorce and cpw's twitter.
The end of the ForgeBukkit fork was rather exciting; suddenly all the Bukkit plugins on which a vast number of Tek―uhhh, Tekken servers rely has effectively forced an ultimatum, leaving operators to languish in perpetual 1.2.5 with antiquated mods or abandon their modpack. (In a bit of retrospective speculation, it's an impressive power play for Forge/FML/FTB.) Didn't concern me, though, as I had intended all along to program the features I needed, such that no plugins could provide. I'm just as prepared to program in the Forge API as I was the Bukkit API.
Later, while finding sources for various Bukkit plugins I felt might be worth forking for Forge, I came to cpw's twitter for the second time in a week, and noticed reference to FTB. Soon I'm deep in the lagomorph's respite-tunnel, reading Slowpoke's post about the ethical quagmire of Tekki―um, Tekkim-Sockem-Robots disregard for mod-creators' consent to inclusion, and see the vast potential of FTB, its roots in the community, its cooperation and respect of content creators, its not-being-stranded-in-1.2.5-ness.
That said, care to point a server-side mod developer / server operator in the right direction, shave a bit of time off my otherwise endless research?
Hello. I'm in the process of designing a server, but that will be addressed below. Some time ago, I produced content for StarCraft 2, and during that time used the convenient but dreadfully limited tools to prototype a number of mechanics, from which came the semi-popular custom map Photon Cycles. Following a few updates to it and a number of other prototypes, I lost interest in making content for SC2's strangled platform.
With that awful blurb dispatched, on to better things. After exploring the Minecraft modding scene a bit, doing the dark deed of modifying base class files, tinkering with the Forge API, running small servers and such, I encountered Tek―er, Macbeth. Seemed neat, if more than a little cobbled-together, buggy, and hopelessly outdated, so following some forays into the disconcertingly popular open servers for it, I resolved to operate my own, if only to test my design theories toward providing engaging, meaningful sandbox gameplay.
Two recent developments brought me here to FTB: the ForgeBukkit divorce and cpw's twitter.
The end of the ForgeBukkit fork was rather exciting; suddenly all the Bukkit plugins on which a vast number of Tek―uhhh, Tekken servers rely has effectively forced an ultimatum, leaving operators to languish in perpetual 1.2.5 with antiquated mods or abandon their modpack. (In a bit of retrospective speculation, it's an impressive power play for Forge/FML/FTB.) Didn't concern me, though, as I had intended all along to program the features I needed, such that no plugins could provide. I'm just as prepared to program in the Forge API as I was the Bukkit API.
Later, while finding sources for various Bukkit plugins I felt might be worth forking for Forge, I came to cpw's twitter for the second time in a week, and noticed reference to FTB. Soon I'm deep in the lagomorph's respite-tunnel, reading Slowpoke's post about the ethical quagmire of Tekki―um, Tekkim-Sockem-Robots disregard for mod-creators' consent to inclusion, and see the vast potential of FTB, its roots in the community, its cooperation and respect of content creators, its not-being-stranded-in-1.2.5-ness.
That said, care to point a server-side mod developer / server operator in the right direction, shave a bit of time off my otherwise endless research?