Request [Infinity] Railcraft Puzzle needs solving?

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Daniel_USA

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Jul 29, 2019
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I have an array of switch tracks to control my coal. I just finished laying down the tracks and I am wondering if anyone can help me by giving me an example that I can copy and paste to the rest of the tracks.

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I haven't even made signals yet but I am sure I need them to trigger the switch tracks.

There is a main track that go to my base and it runs along the front of the coke ovens. Then I have feeder rails that split off the main to reach the coke ovens. Then the feeder lines split into sub lines. There is a switch on the sub line then it ends at a coke oven.

The end goal is to have a train pull 12 chest carts, one for each oven, that will feed them coal and wait for coal coke then launch back to the train which will pull the carts back to my base and unload the coal coke.

What I am asking for is a small example that I can duplicate that will show me how to send the carts to each oven instead of all going down the same track.
 

KingTriaxx

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Jul 27, 2013
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Wow. The best idea I can offer, is to set up a group of train detectors on locking tracks. Set up a constantly powered coupling track, and a detector looking for a train of three or more, with a train boarding track on top. (Loco, anchor, chest.) Repeat the detector/boarding combo looking for longer and longer trains in size until the entire train launches. It should come into the area on a wye and be driven onto a Locomotive track that sets it to reverse, and backs it down a line over decouplers that work in the reverse of the launching tracks. They get progressively smaller until it reaches 2, and as it backs up it kicks the carts over a booster that diverts the carts into the coke oven area. Once the train is down to 2, it's routed into another wye that sends it to a Locomotive track that kicks it into forward and drives to the coupling area.

Meanwhile, each of the carts needs to be given a name in an anvil. Coke 1, Coke 2, so on. Setup Routing switch motors that switch certain carts to certain ovens. Then they're naturally kicked back out, and all routed into the coupling area. One way detector, to a normal switch motor to make sure they only get turned on the way out. And since the individual routing is independant of order, it doesn't matter where they end up when the train recombines.

Needs more booster track though.
 

Daniel_USA

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Jul 29, 2019
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I will figure out how to get a train unlinked and how to link it back up later as I just wanted to make a train route viable to begin with. I understand I have tons of missing tracks needed like booster tracks and holding tracks.

My main issue is getting the carts to go to their destination without:

A: All going to the same place.
B: Crashing with each other.

I will most likely have to make another area for my train to wait and have all the chest carts go there to get relinked but that will be until I get them going to the right spot.

So you are saying I can set up Routing switches and name my trains and this will make it so I can tell them where to go? I haven't seen any routing tutorials yet so I will have to. I did watch tutorials that used signals to tell the carts when to start and stop. I thought this was the only way and I was hoping someone would post a picture with a small set up that I could duplicate.
 

KingTriaxx

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Jul 27, 2013
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It's actually an undocumented feature of Railcraft. I saw it in this video by JeetTol on Youtube.

Basically naming your cart in the Anvil and giving that to a Routing Switch motor makes it flip the track to send the carts the right way. It's just a matter of programming the Routing Tables and plugging them into the motors.

It'd take more patience than I have tonight, but I'll work you out a setup in the morning.

The train re and deconstruction areas are actually ones I had planned for a computer controlled construction train. I'll build those as well. They should work properly.
 

Daniel_USA

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Jul 29, 2019
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I found this tutorial
by Forecaster which explains it. He is pretty Meticulous with his tutorial and I found out what to do at around 30+ minutes. It is exactly what I posted for here. (A small example I can duplicate). I just have to figure out how to detach the trains and reattach them.