Infinity Evolved crashes when using shaders.

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Sir Lags A Lot

New Member
Sep 26, 2020
So I've been wanting to use shaders when playing. But everytime I try to use them on a multiplayer server, the official one btw, my game freezes, white screens me, then crashes. Although when I switch the chunk loading multi core, it's fine, but I get flashing chunks . When using Default or Smooth, i run into a crash. But using a render distance of 2 fixes it, but well 2 chunks is pretty unplayable. I play the modpack off of twitch. The shaders mod isnt being used as well.

This is the cut down error report.

at java.nio.Buffer.position(
at shadersmod.client.ShadersTess.draw(
at net.minecraft.client.renderer.Tessellator.func_78381_a(
at net.minecraft.client.renderer.WorldRenderer.func_147891_a(
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(
at net.minecraft.client.Minecraft.func_71411_J(
at net.minecraft.client.Minecraft.func_99999_d(
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(
at sun.reflect.DelegatingMethodAccessorImpl.invoke(
at java.lang.reflect.Method.invoke(
at net.minecraft.launchwrapper.Launch.launch(
at net.minecraft.launchwrapper.Launch.main(