Infernal Furnace + Native Ore Clusters vs Pulverizer (FTB Ultimate)

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Maldroth

New Member
Jul 29, 2019
169
0
0
What do you guys think is better? I find infernal furnaces have a very high chance to produce nuggets with the bellows installed (using native clusters) , but the pulverizer has a small chance of producing one whole ingot. (1 dust but its technically a ingot).

Also once ive made my choice of either, will it be obvious to replace them with an industrial grinder? Or is an industrial grinder even worth it?

To post on topic, I found what works best for me was to go both routes once I started using a heavily enchanted Pickaxe of the Core. TE handles my main automated mining operations. When I'm out and about exploring the Pickaxe of the Core is my main tool and when I mine resources with it I sometimes get the native clusters. I use the furnace to take care of those and eventually combine the nuggets.

I'd say if you really want the smelting XP the furnace is the way to go, otherwise they are pretty much equal.
 

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
Right, they're inferior because pulverizers give you 5 to 15% increased yields. Wow. That's like... Wow. I don't even know what to say. This is completely game changing. Call the news, because that's gamebreaking right there.

You're a dunce. Macerators are inferior to pulverizers. "Gamebreaking" is your own fallacious argument, created from whole cloth.

In all seriousness, you either didn't read my post, or you fail at reading comprehension. I said that they're both useful in completely different sets of circumstances

I grasped your false claim just fine. Because they're not both useful. Absent some confused configuration where you have the pulverizer on hard mode and the macerator on normal IC2 recipe, or some ADD addled player who has no choice but to stare at the machine GUI while it works, there is no reason to build a macerator.

1) Try and build an efficient UU-matter solar factory using pulverizers.

Easy enough. Pulverizers grind ender eyes for my matterfab quite well.

Oh right, why bother integrating a machine that both can't handle the amount of ores that need macerating/smelting

This is a false claim that you repeat even though even if it was true would be irrelevant. There is no rule you can only have one ore processing machine.

and takes a completely different type of energy.

Also irrelevant, even with extremely poor efficiency electric engines, the 4 MJ/t required for a pulverizer (even two!) is less than the power required for a macerator overclocked enough just to match its speed. Powerconverters would of course be even better.

2) Try strip mining with turtles to get 80x80 areas mined in the same time it takes for a BC quarry to clear out a 9x9 while taking maximum power, and see if pulverizers are able to keep with the output. Or try a machine like the mining well on frames that DW20 used, but scaled larger.

This is napkin math and is not how reality would work. Absent config changes to increase ore density or multiple dense ores mystworlds (with instability turned off), a pulverizer would keep up just fine and you'd need a frame bore larger than the 1000 block limit to exceed that. And then, you can just add a second pulverizer.

Do pulverizers are generally the superior choice for the early-mid game? Yes.

Pulverizers are superior to macerators from the point you generate the world, to the time you stop playing on it. Absent some other ore processing mod like factorization, gregtech, or liquid metals, then they are also the best overall.

Do they keep up when you step up the mining game and need lightning fast maceratings to keep up? No.

False. You never need lightning fast "maceratings" for mining output, no matter how big you make it. As repeated several times, in the unlikely event actual problems are actually realized and not napkin math guesses, a second pulverizer can simply be added. Furthermore, that second pulverizer is arguably cheaper than the overclockers (particularly without GT) and definitely less power hungry.

Are they fast enough to keep up with on-demand crafting requiring macerating from AE in all circumstances? No.

As AE is a computer-fast system, and both macerators and pulverizers (and other, third-mod alternatives) all purposefully have less than instant-times, then there is absolutely no choice that can "keep up with AE". Thus this design goal is unreachable in general, and definitely with both macerators as well as pulverizers.
 
  • Like
Reactions: Roady and bliss

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
You didn't address my points, you didn't disprove my claim that the macerator is a necessity

That's because it's not a factual claim, its an opinion, one you're apparently unwilling to examine. Opinions like yours cannot be disproven.
 

BanzaiBlitz

New Member
Jul 29, 2019
429
0
0
And to mix in a little more logic...

Utilizing AE, you can automatically maintain your material buffers to whatever level you desire. If you have a large project coming up, you simply need raise your buffer level above how fast you'll use it up. Not to mention extra machines to increase rates of accumulation. In addition, if you have your buffer outputs tied to an enderchest, an enderbag will automatically refill whatever supplies you need. Complex and many materials? Add another chest/bag code. And all of it linked to your AE system to maintain any and all needs.

Also, total cost requirements need to be considered when building machine systems. Overclockers, macerator, wires, and EU gen machinery are part of that. With every additional overclocker on a macerator, the cost and power usage disparity against a pulverizer grows ever more egregious.
 

whythisname

New Member
Jul 29, 2019
474
0
0
On the whole Factorization + Induction smelter exploit, if that would work why not just use only the Induction smelter? I mean you put in 4 dusts, 6 ingots come out. Turn those 6 ingots to dust and smelt them again in the Induction smelter with rich slag and "hey presto" now you've got 9 ingots coming out. Even if the exploit ever worked it would've worked with the Induction smelter alone without all the Factorization stuff.

Good thing it doesn't work like that though.

As for the whole Pulverizer vs Macerator discussion, I'm pretty sure there's an older topic on these forums discussing exactly that. Which is better depends on what YOU want from the machine and what YOUR play style is. If you process stuff on demand then the Macerator's speed is obviously a winner, however if you process stuff in advance the Pulverizer is better because speed won't matter while higher yields and energy efficiency will.

As for Infernal Furnaces, I don't know. I don't use them or the mod they're in.
 

Revemohl

New Member
Jul 29, 2019
595
0
0
Just ran a quick test because I've never really cared about Infernal Furnaces, and apparently one stack of either an ore or a native cluster results in around one stack and a bit of nuggets, enough to get 10 more bars of said ore. So... I guess they're only really more efficient for native clusters, which can't be pulverized for extra stuff.
But then again, there's the rule of cool as well. That's pretty important.
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
Considering my builds pretty much rely on the Rule of Cool to be worth using(hence why I don't use Quarries for getting resources, but can't wait to use the Arcane Bore), and how much the Rule of Cool makes houses look awesome(many of the buildings in the Show Us Some Bases thread could use some upgrades IMO, including hallways with a wave of lights leading to a massive energy generation system or one giant version of the Matter Fabricator with a matter fabricator inside it behind a secret door), I find it strange people don't build cooler setups despite the lower "effienicy".
 

Saice

New Member
Jul 29, 2019
4,020
0
1
Infernal Furnace + Native Ore Clusters vs Pulverizer Macerator (FTB Ultimate)
*sees huge argument on macerator*

That is because just like how all treads about balance end up GT threads all threads that bring up Pluvreizers turn into macerator threads.

Funny not many threads about maceartors bring out the pluverizer fan boys though.
 
  • Like
Reactions: jumpfight5

active diamond

New Member
Jul 29, 2019
29
0
0
im using the new dire pack(1.6.4) and do u guys know if the infernal furnace makes nuggets when smelting pulverized ores im using it and it seems like it isnt (3bellows)though dire and soaryn made moething similier and it seems to work
 

kaiomann

New Member
Jul 29, 2019
357
0
0
im using the new dire pack(1.6.4) and do u guys know if the infernal furnace makes nuggets when smelting pulverized ores im using it and it seems like it isnt (3bellows)though dire and soaryn made moething similier and it seems to work
Y U DO DIS.
Seriously, bumping threads which are almost a year old isn't a cool things to do. Please check the date of the last post before writing anything yourself.
Also, on your question, I suggest asking it in the "Ask a simple question" thread in General FTB chat. It's the best place to post short questions.
 
  • Like
Reactions: YX33A

active diamond

New Member
Jul 29, 2019
29
0
0
Y U DO DIS.
Seriously, bumping threads which are almost a year old isn't a cool things to do. Please check the date of the last post before writing anything yourself.
Also, on your question, I suggest asking it in the "Ask a simple question" thread in General FTB chat. It's the best place to post short questions.
wait YEAR?!?!?!?
lol well excuse me good sir no more posts after midnight for me XD