Immersive Steam Powered Rails

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Azzanine

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Jul 29, 2019
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Flaxbeards ore processing can be adjusted in it's config. It's set to 1.5 as default, you can set it to what you like to you could have it quintuple or x10. Also I think AOBTD covers it too, don't quote me there though.

Flaxbeard really fits well with vanilla too.

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ShneekeyTheLost

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What! Lies, false hoods! Trains are awesomely epic.

The power thing isn't a matter of getting nerfed so much as it's maximum power setting is now everyone else's baseline. Industrial Steam Engines take steel and produce 80 RF/t. While the very most basic steam dynamo, takes plain Copper, produces 80, and can be upgraded.
Actually, no. I could deal with that. It's the nerf to the liquid boiler that caused me to lose my interest. Basically, it got nerfed to the point that no one used biofuel/ethanol anymore because it required so much more fuel to do the same thing (I think it was 4x fuel required) and everyone went to tree farm. Then lava crystals came along and put the final knife in the back of liquid-fueled boilers.

Yes, trains can be a little annoying, but useless? Only because of Tesseracts, and flight. What's the point in a moving object, that can haul entire chests worth of items around, when you can instantly teleport it via magic block? Of course that's also BORING. And why would you ever use rails for anything when you can fly within ten minutes of starting the game? You wouldn't unless you've made flight difficult to fuel, say with a Mekanism Jetpack, or Thaumostatic Harness. When you can get creative flight, what would be the point of using a minecart. Actually, once you've got creative flight and instant item teleportation, what's the point of playing survival? Might as well just play creative.
Umm... no. Trains are useless because you have powered rails and loader rails. Who needs trains, which run on fuel, when you can send carts around without that need? And faster than trains can go. Trains were DOA because basic carts and proper track layout were already inherently superior. The rest of your straw-man army are irrelevant.

Of course you're also missing some of the cooler features of Railcraft. Steam Ovens, cooking nine things in slightly over the time a vanilla furnace takes to cook one. The Rock Crusher being an amusing mob grinder and also being useful to double ores if you have nothing else that can. The metals chest, capable of compressing nuggets to ingots and ingots to blocks automatically without any power. The Void Chest, (Important not to confuse the two.) which has an entire chest worth of inventory space to void items in.
I have Storage Drawers and Compacting Storage drawers to do conversions between blocks, ingots, and nuggets. I also have a plethora of ore doubling mechanics. And there isn't much I would like to cook nine at a time. And if I do, I have Elite Factories from Mekanism. Which runs faster. Or the oven from Cooking With Blockheads, if it is a food item. Which also cooks nine at a time. Or I can just crank up an Induction Smelter to cook things 5x speed, 2 at a time, and get a net 10x production cycle.

Of course, I understand, none of this is valid for servers. The simple presence of Railcraft in the load order is likely to cause most servers to melt and burst into flames. After all, why would it be able to keep track of an entity that runs on a fixed, predetermined path? That's just asking too much. Never mind minecarts being pretty lag proof. I've never died from a minecart randomly landing me inside terrain because the game hadn't loaded, and then did so suddenly. Of course, it's probably tons of fun, having everyone sitting in their bases, watching Tesseracts, as all those items tick up in their storage space. Because no server has ever had issues keeping track of someone having several million cobble?
You have to chunkload high-velocity rails because you go faster than the chunkloading does, and it will kill you when you get ahead of the track that hasn't loaded yet. Been there, done that. In SSP. Keeping track of several million cobble is a single longint. Keeping track of all the carts running around in various chunks require that those chunks remain loaded and keeping track of where each cart is with respect to each other and within the world itself. That's a lot more computational power.

You seem to be under the impression that rails were outmoded by teleportation. This is not the case. Rails outmoded themselves by being obnoxious, kludgy, obscure pieces of engineering that was gated behind the painfully obtuse Railcraft crafting system. I would rather work with Vanilla rails than deal with Railcraft's rails, it sucks that badly.
 

KingTriaxx

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Hmm... a few good points. The liquid boiler thing wasn't a nerf specifically. It was a change to the math of how it heats and produces steam. But it did render it far more inefficient. I only ever used one as a power system in 1.4.7. Lava stone is a big reason not to use it, I agree.

Powered Rails. Right. You can send one cart at a time. With a train, you can send ten. You cannot move fluids with vanilla rails. Nor can you send them along more than one path. You have to build several entire rail lines if you want to move items to more than one destination, instead of one line branched off to others. And even with the vanilla rail trick, it's still only if they're in the same order each time. Can't say Custom Named Cart 1 goes off here, Cart 2 here, Cart 3 straight.

Fair enough. I admit this one was outdated even before it arrived.

I have never used High-Speed Rails. I can't imagine why anyone would want to. If you want to go fast, you throw on more locomotives. Nearly as fast, and anything on the tracks gets splattered, instead of blowing up very expensive rails. If I need more speed, I lay down reinforced rails which already have a speed boost on them, and don't require transitions.

Trains can be self-loading, with no more than the addition of an anchor cart. And now it only keeps the area around the train itself loaded as it's moving. And yes, they do take Ender Pearls by default, but could be set to accept anything by tweaking the configs. It's done to keep people from over using them on servers, not that anyone uses those over free to use Chicken Chunks/Dimensional Anchors. And if they do, it's because they've set up an enderman farm so they're eternally powered anyway.

No, Teleportation is simply the ultimate expression of the issue. Carts of all kinds were rendered completely useless the moment Buildcraft first let us plug two pipes together. I can't see your issue with the crafting system. It's no worse than sitting and waiting on Mekanism's Infuser to process redstone into compressed so you get more than one circuit for it.
 

Azzanine

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Jul 29, 2019
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I guess @shneekythelost has a slight point. Very few people where interested in carts in Vanilla mainly because there's no use in using them on top of how clumsy they are. Railcraft is just an extension to to vanilla carts.

I guess that's why teleportation of stuff came to be the standard.

I'd still like to see a pack that does make carts the only method of long distance logistics.

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KingTriaxx

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That's basically what I've done in my LP. But I agree. They are kind of clunky to use. Most things added in ways like carts are suffer from a bit of kludge. I mean, look at how they're powered in vanilla. A furnace cart with collision physics. If we had sufficient access to the code, I have no doubt someone could do a better rail mechanism. CoJag himself probably. I know Traincraft did it's own thing, and that worked pretty well.

But you're right, as long as Teleportation, or anything else is an option, carts might as well not exist.