Im trying to get an applied energistics system

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omri1100

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Jul 29, 2019
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Im trying to get an applied energistics system and I cant find a solution to the cobblestone...
Im want to run my quarry in the system so all of the thing it mine go into my system.
I want to get rid of all of the cobble exept a smaal amount to stay in my system but I cant make it work!

someone can help me with that?
 

Adonis0

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Jul 29, 2019
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You could use export buses exporting cobble set to only export with a redstone signal, and a level emitter which emits a redstone signal when the cobble level reaches over your small amount.
This would be an exact solution, but importing the cobble into your system and then back out again costs energy

for a system which doesn't use energy, but very crude, you could use diamond pipes sorting the quarries output before it even reaches your AE system. Have one end leading to a void pipe, and another leading to your AE system.
Let your quarry mine until you have the small amount, then start voiding all your cobble. When you need more cobble, take out the sorting leading it to the void, and then wait until you have enough, and void it all again.
 

Lohengrin

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Or piped to Deep Storage unit should you feel like you might want to build a cobble scale replica of Mount Rushmore...
 

Hydra

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You're better off stuffing the cobble into a barrel / DSU BEFORE you get it into the system. Every 'transaction' requires power and when you're first putting it into an AE system and then exporting it again only to void it, you're wasting a lot of it.

My system has a single item tesseract as 'entrypoint' (item tesseracts have the benefit over enderchests that they won't bottleneck your system) that outputs to a buildcraft pipe. A set of diamond pipes stuff cobble, dirt and gravel into barrels (connected to the network via storage busses) and the excess gets voided. This all happens before anything goes into the AE network.
 

nyupud

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Jul 29, 2019
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If you have some IC2/GregTech system set up, you can also send all excess stuff to recyclers and use the scrapboxinator to get random stuff in return.
 

Virii333

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My system has a single item tesseract as 'entrypoint' (item tesseracts have the benefit over enderchests that they won't bottleneck your system) that outputs to a buildcraft pipe.

I've seen this mentioned before, I currently use enderchests for my turtle mining, then imported into AE. I know quarries fill chests fast, is that what you mean by bottleneck? As in the enderchests will fill up faster than they can be emptied?

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ShneekeyTheLost

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Lost as always
I've seen this mentioned before, I currently use enderchests for my turtle mining, then imported into AE. I know quarries fill chests fast, is that what you mean by bottleneck? As in the enderchests will fill up faster than they can be emptied?
The solution to this is simple. Multiple Import Buses set to pull stacks out at a time. If that's not enough, multiple enderchests with multiple import buses.
 
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desht

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Jan 30, 2013
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Currently, I'm using an item tesseract to get stuff from my quarry into my machine room. The tesseract ejects into an apiarist's pipe to dump any rocky/valiant bees into a separate chest for later sorting. Everything else goes to a diamond pipe, which sends cobble/dirt/gravel into a void pipe (I have a few thousand of each of those blocks in reserve). Then any other blocks get piped straight into an ME interface for quick insertion into the AE network. That has no problems keeping up with one quarry powered with ~40MJ/t. It should probably scale a little more but I don't really need it to.

If/when I need stuff for recycling, I can either stop voiding the cobble/dirt/gravel I get, or perhaps build a separate cobblegen with TE extruders & a router.
 

un worry

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FWIW, I void all my cobble at the quarry, and have an igneous extruder + level emitter setup in my base.

Works like a charm.
 

Hydra

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The solution to this is simple. Multiple Import Buses set to pull stacks out at a time. If that's not enough, multiple enderchests with multiple import buses.

Or even simpler: use a tesseract. Import busses, especially set to stack mode, use a lot of energy passively. And are also more expensive to make than a single interface.

Secondly; first importing your cobble and then exporting it again to void it is rather inefficient.[DOUBLEPOST=1371119404][/DOUBLEPOST]
I've seen this mentioned before, I currently use enderchests for my turtle mining, then imported into AE. I know quarries fill chests fast, is that what you mean by bottleneck? As in the enderchests will fill up faster than they can be emptied?

Yup. Our community supply uses a frame machine with mining wells. It produces stuff a LOT faster than a single (or even 4) import busses can ingest.
 

tindin

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how are you all getting your items out of and ender chest that it bottle necks? redstone cell hooked up to the power grid set to 5 out and from the chest a wooden pipe with a gate to send a redstone signal when items in the chest.....stuff comes out pretty much instantly
 

ShneekeyTheLost

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Or even simpler: use a tesseract. Import busses, especially set to stack mode, use a lot of energy passively. And are also more expensive to make than a single interface.
Tesseract hooked up to what, precisely? You still have to import things into the ME network, so the same problem exists.

Secondly; first importing your cobble and then exporting it again to void it is rather inefficient.
Who ever said you should?

Yup. Our community supply uses a frame machine with mining wells. It produces stuff a LOT faster than a single (or even 4) import busses can ingest.
If one enderchest with four interfaces isn't fast enough, drop down a second enderchest with the same color scheme and start filling IT with ME Interfaces. Busception!
 
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Adonis0

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Runs as fast as a single bus so... not really faster?
It runs as fast as items are input into the tesseract, which can be much much more than a single bus.
The tesseract sees the interface as a chest to put items into, and the interface when items are put into it automatically transports them to storage if they're not configured to be there.