You know, the thing about dust - and ore doubling specifically - that always kind of bothered me is that it's purely an end. The goal is to double ores, that's what it does, and there's nothing else to it. If you compare that to, say, the vanilla piston which was originally a mod, or to RP2 frames, or to apiaries from Forestry, or Ender Storage, most of MFR, or hell even PortalGun which I think is OP in Ultimate; what you have in those examples are a means to any number of ends. Those kinds of open possibilities are what I like about Minecraft. Crafting those kinds of blocks/items expands what you can do in the game, whereas crafting macerators/pulverizers/etc contracts what you can do, at least in the short term. Build a pulverizer, and you've locked yourself into building the infrastructure for doubling ore, storing said ore, sorting, automation, etc.
Don't get me wrong, there's lots of creativity to be had in there still, and I don't deny that there are people who like this sort of thing. But when I look at ore doubling set ups, I don't see an expansion of possibility. All I see is a block that does one thing, for one exact reason. And worse, if it's enabled in a pack, it almost makes you feel like you're playing the game wrong if you don't utilize it. Or intentionally creating a challenge for yourself or something. I don't want Minecraft to feel that way, I don't want there to ever be a "right" way to play any aspect of Minecraft. But stuff like pulverizers do exactly that: they introduce discrete "better" and "worse" strategies to the game.
I think this is one of the primary reasons I've never been a huge fan of IC2 and to a lesser extent Thermal Expansion (and Tale of Kingdoms, but that's not relevant here). It introduces a path, and when you reach the end of that path you're "done". And it's not the "done" part I dislike, because you can always decide that you aren't, it's the "path" part. It's creating linearity inside a game that's supposed to eschew linearity.
That said, it would be really neat if dusts could be placeable in the world. Just a neat little visual addition to mix things up.
Don't get me wrong, there's lots of creativity to be had in there still, and I don't deny that there are people who like this sort of thing. But when I look at ore doubling set ups, I don't see an expansion of possibility. All I see is a block that does one thing, for one exact reason. And worse, if it's enabled in a pack, it almost makes you feel like you're playing the game wrong if you don't utilize it. Or intentionally creating a challenge for yourself or something. I don't want Minecraft to feel that way, I don't want there to ever be a "right" way to play any aspect of Minecraft. But stuff like pulverizers do exactly that: they introduce discrete "better" and "worse" strategies to the game.
I think this is one of the primary reasons I've never been a huge fan of IC2 and to a lesser extent Thermal Expansion (and Tale of Kingdoms, but that's not relevant here). It introduces a path, and when you reach the end of that path you're "done". And it's not the "done" part I dislike, because you can always decide that you aren't, it's the "path" part. It's creating linearity inside a game that's supposed to eschew linearity.
That said, it would be really neat if dusts could be placeable in the world. Just a neat little visual addition to mix things up.