If you want a fully automated solution that doesn't need any silliness involved (and no turtles, too, which I personally disagree with but in this case I can understand) all you need is access to a BuildCraft gate. Put it under the thermionic fabricator, and tell it "Has Work" then "Redstone Signal". From there, put a redstone energy cell before the thermionic fabricator with a redstone high setting, and then make sure the BuildCraft gate has a way to get the redstone signal to the redstone energy cell (RP2 jacketed wires works well for this).So there is no practical way other than a blockbreaker or similar on the conduit?
If you can afford to give it its own redstone energy cell, you can toggle the output of the cell on and off with a lever.
But that's not automatic. I don't have time to do the work of peasants!
Really though, I always forget to flip levers to turn things off.
But that's not Redpower!
You and your turtles. Real men use gollems to do their bidding!Yeah, it isn't, heh heh. Too bad we don't have Gated Turtles (just gate reading turtles, BAH!), as they'd be wonderful for this job as well.
You and your turtles. Real men use gollems to do their bidding!
But yeah, the redstone energy cell is probably the best way to go. It doesn't require any sort of coding to pull off, and is relatively simple.
Speaking of Golem farms, I tested out those Xychorium Soil blocks yesterday. Then found out about Xychorium lights. Then stayed up way too late renovating my undertower. If 3 in the morning was any indication, that 7x7x12 Biomass multitank will likely be full by the time I finish refurnishing the Biofuel/Boiler infrastructure.You should see my farms. I had the Thaumagi on our server make me four intelligent straw golems, and four fast wooden golems. I locked a pair of each in a cocoabean, wheat, flax, and potato/carrot 9x9 farm square. I came back the next morning, and I had to wand all four pairs as it was entirely filled up.