Ok so we're trying to set up a server for 4 players to use. In order to do this, obviously all the config files need to be in sync for all the players. At least that's how it makes sense to me at this time. What happens when we need to use ID Resolver to fix problems with mods not playing well together due to using the same IDs? For example, Buildcraft and IC2 have conflicts which require ID Resolver in order to fix.
From what it looks like, ID Resolver reshuffles all the IDs so that none of the mods are duplicating any of them. Apparently all of the IDs are reassigned to new numbers. Well, if that's the case, how is it going to be possible to play multiplayer on a common server? If we all install ID Resolver, what's to guarantee that each person's pc will come up with synchronous IDs for all the blocks?
From what it looks like, ID Resolver reshuffles all the IDs so that none of the mods are duplicating any of them. Apparently all of the IDs are reassigned to new numbers. Well, if that's the case, how is it going to be possible to play multiplayer on a common server? If we all install ID Resolver, what's to guarantee that each person's pc will come up with synchronous IDs for all the blocks?