ID conflicts

vKILLZ0NEv

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Jul 29, 2019
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I'm trying to add my own mods and occasionally I get ID conflicts, which is expected. I have had minimal experience dealing with this. However recently I ran into an issue where 2 mods had ID conflicts and neither had config files to edit the IDs. Is there another way to fix it or do I have to drop one?
 

ShneekeyTheLost

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Dec 8, 2012
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I'm trying to add my own mods and occasionally I get ID conflicts, which is expected. I have had minimal experience dealing with this. However recently I ran into an issue where 2 mods had ID conflicts and neither had config files to edit the IDs. Is there another way to fix it or do I have to drop one?
What mods are you trying to use that doesn't have itemID/blockID configurations i nthe config files? Personally, I'd steer very clear of such mods.
 

vKILLZ0NEv

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Jul 29, 2019
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More Pistons and Advanced Machines are conflicting with each other and neither can have IDs edited.
 

ShneekeyTheLost

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Look again, AdvancedMachines does have IDs able to be edited. It's at the very top of the file, in fact.

Code:
####################
# ids
####################

ids {
    I:AdvancedMachineBlock=645
    I:guiIdCentrifuge=42
    I:guiIdRotary=40
    I:guiIdSingularity=41
    I:refIronID=29775
}
 

vKILLZ0NEv

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Jul 29, 2019
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I don't know where you found that. Because I just searched the entire folder and didn't find it.