I Need Some Mod Suggestions

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spendabuck

New Member
Jul 29, 2019
45
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0
Hello. You see, me and a friend of mine are wanting to make a zoo w/ some mods. We have a few mods that we know we want to have, but we'd like some more mod suggestions. So I decided to go here. The main mods we want are mods that add mobs, food, decor/plants, or people. Here are the mods that we've decided to add so far:

Mobs:

Mo Creatures
Fossils & Archaeology
Paleocraft
Tropicraft
Twilight Forest
Project Zulu
OreSpawn
Erebus
Rancraft Penguins
Lycanites Mobs
Hardcore Ender Expansion
Chococraft

Decor/Plants:

Bibliocraft
Better Storage
Mr Crayfish's Furniture
Jammy Furniture
Mega Plant Pack
Pam's Weee! Flowers
Biomes o Plenty
Natura
Chisel
Carpenter's Blocks
Immibis Microblocks

Food:

HarvestCraft
Food Plus
Lots of Food
Vending Machine
GrowthCraft
Agriculture

People:

Minecraft Comes Alive
Custom NPCs

Other:

Minefactory Reloaded
Not Enough Items
Flan's Mod
Damage Indicators
Waila
Tinker's Construct
Battlegear 2
Falling Meteors
Doggy Talents
Rideable Spiders

P.S: I do not know if this is the right thread to post this in; I am relatively new to this forum, so if you have to move this to a different thread, then go ahead; I won't mind
 
Last edited:

spendabuck

New Member
Jul 29, 2019
45
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Food: growthcraft
Thanks for the suggestion; GrowthCraft has now been added to the list

Because you are impatient. You only posted this an hour ago. It sometimes takes a while for an answer before people that have something to say on the subject will post.
1. Do not bump in less than 24 hours
2. There is an edit button
Yeah, honestly, I am not known for being the most patient person in the world :p. But really, I won't bump anymore
 

kaiomann

New Member
Jul 29, 2019
357
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This is kinda hard as you already covered all mods that come to your mind right away...
Oh! I got one! ChocoCraft! It adds Chocobos :)
 

YX33A

New Member
Jul 29, 2019
3,764
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Agriculture is a great food mod. Not for how filling the food is(everything in it fills half a haunch and has zero saturation), but because of the well-fed effect that it's food gives you.
Also because the food in it is diverse yet cool.
If you don't use them yet, I suggest getting a few of Reika's Mods. Personally I don't suggest MeteorCraft, but that's due to my laziness more then anything(Build a Meteor Defense gun? OK, fine. It needs HLA Steel and runs off of shaft power if you have RotaryCraft? FFFFFFF-), but it's actually pretty good for getting ores that are not nearby(and things like Endstone early), and each one spawns a decent amount of gunpowder and glowstone when it lands/air-bursts.

Also not sure I suggest Void Monster. #2Spooky4Me
...Seriously, the ambient noise added by it is creeping me out like crazy. Also can't figure out what the sound it's called is. May end up disabling all cave ambient noise to see if it's one of those.
 

Blue

New Member
Jul 29, 2019
223
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this is a feed the beast forums. what base mod pack will you be using? got alot of mods listed there sounds like you are going to have lots of server farts
 

YX33A

New Member
Jul 29, 2019
3,764
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this is a feed the beast forums. what base mod pack will you be using? got alot of mods listed there sounds like you are going to have lots of server farts
More importantly, this the the FTB Community forums. I'd wager that almost no one who is "Well-Known" uses the FTB Launcher much anymore.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
More importantly, this the the FTB Community forums. I'd wager that almost no one who is "Well-Known" uses the FTB Launcher much anymore.

I do. :( But it does what I need and doesn't cause me issues, so oh well.

Although I guess I don't count as "Well-Known" anymore.
 

neosatan

New Member
Jul 29, 2019
50
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0
Hi,
I don't want to make another topic just to ask my question so I will post it here. Any moderator that is reading this post is welcome to split topic if he/she think it is the right thing to do.

To the point. I did return to modded minecraft after couple of months without any play. I did remember that FTB launcher has some problems when I was using it for the last time (when it was being released). It seems that I still have problems with using it. Only one thing, that this time was better, is that, it actually downloaded modpack (yay!). Still it did jam when I tried addind TexturePack. Did just stuck on couple occassions. Well, no problem I did just used normal launcher and copied all relevant files. After some lurking I did discover universal configs. In this moment I would like to thank any currently listening god for such wonderful thing. Really, it's the best thing that happend to modded minecraft since 1st public release of forge. Thanks to universal configs I was abble to assemble my own modpack that is mostly based on monster/horizons. (btw. What masochist did assemble Magic Farm 2?)

My modpack is running just fine. For now it's mostly used on my desktop. Maybe in couple of weeks one or two of my friends will join my play. Thus it will be hosted on my computer rather than server. Since my computer is also a workstation, it's very powerful. So no limits in regards to mods.

Now, my main question: "What new/not known mods are worthy of adding to play?" Since I don't get the full grasp of what is nowdays played, I decided to ask community. Problematic is that some of the mods are presented very poor on forum threads and thus I don't add them. Most likely I am making a mistake on some occassions. (I didn't want to download Mariculture and BuildCraft Tools, but now I have to say that they are pretty nice mods).

For now I do have:

Armor Status HUD
Status Effects
Chicken Shed
Mr Crayfish Furniture mod
Mr Crayfish Construction mod
Damage Indicator
Better Storage
Battlegear 2
Addional pipes
Advanced Machines
Advanced Reactors
Agriculture
Another One Bites The Dust
AE
Antique Atlas
Aqua Culture
ATG
Atomic Science
Back Tools
BuildCraft
BuildCraft Tools
BiblioCraft + BiblioWoods
Big Reactors
Binnie Mods
Biomes o Plenty
BC
Calclavia Core
Chicken Chunks
Chisel
Compact Solars
Compact Windmills
Computer Craft
CreeperCollateral
DenPipes
Enter Storage
Extra Cells
Extra TiC
Extra Utilities
Factorization
Gravity Gun
Forestry
GalactiCraft
Gendustry
Grave Stone
GrowthCraft
Highlands
HopperDuckts
IC2 Nuclear Control
ICBM
IC2 exp
IronChest
JABBA
Logistics Pipes
Magic Bees
Mariculture
Mekanism
Metallurgy
Metallurgy Bees
MineFactory
Mine Painter (this mod is a game changer)
Advanced Solar Panels
MFFS
Modular Power Suits
Mystcraft
Nether Ores
Open Blocks
Open Peripherals
Power Converters
Plugins For Forestry
Project RED
Quarry+
Railcraft
RedstoneArsenal
Rougelike Dungeons
SoulShard 2
Steves Carts
TC
Technomancy
Thaumcraft
Thaumcaft Gates
Thaumcraft Mobs Aspects
Thaumic Exploration
Thaumic Tinkerer + KAMI
Thaumic Expansion
TMechworks
Translocators
Tubes
Twilight Forest
Useful Food
Waila
(some core or not relevant mods were omitted)

In total mc tells that there are 203 mods loaded. Now what kind of mods I do fancy? Tech mods. I love tech mods that have unique play. Thus, they have to play with other mods also. Thaumcraft also seems very fun. Are there more thaumcraft addons that I don't know about? There is also Thaumcraft Integration, but it seems that it is wip/private mod. I do enjoy also mods like Twilight Forest. They do add another spin to minecraft. Especially when combined with all uber tools that you can get from other mods.

Also, I do miss RedPower 2. Well, there are couple of mods that replace features in RP2 (Project RED, Tubes), but I miss frames and energy system. I honestly think that it was one of the most fun energy systems in modded minecraft. Is there any mod that is adding such energy system? or frames?

I did already looked at Ars Magica 2. For some reason it seems to me a little bit broken. Can not tell exacly why, but it's not for me...
 

spendabuck

New Member
Jul 29, 2019
45
0
0
Hi,
I don't want to make another topic just to ask my question so I will post it here. Any moderator that is reading this post is welcome to split topic if he/she think it is the right thing to do.

To the point. I did return to modded minecraft after couple of months without any play. I did remember that FTB launcher has some problems when I was using it for the last time (when it was being released). It seems that I still have problems with using it. Only one thing, that this time was better, is that, it actually downloaded modpack (yay!). Still it did jam when I tried addind TexturePack. Did just stuck on couple occassions. Well, no problem I did just used normal launcher and copied all relevant files. After some lurking I did discover universal configs. In this moment I would like to thank any currently listening god for such wonderful thing. Really, it's the best thing that happend to modded minecraft since 1st public release of forge. Thanks to universal configs I was abble to assemble my own modpack that is mostly based on monster/horizons. (btw. What masochist did assemble Magic Farm 2?)

My modpack is running just fine. For now it's mostly used on my desktop. Maybe in couple of weeks one or two of my friends will join my play. Thus it will be hosted on my computer rather than server. Since my computer is also a workstation, it's very powerful. So no limits in regards to mods.

Now, my main question: "What new/not known mods are worthy of adding to play?" Since I don't get the full grasp of what is nowdays played, I decided to ask community. Problematic is that some of the mods are presented very poor on forum threads and thus I don't add them. Most likely I am making a mistake on some occassions. (I didn't want to download Mariculture and BuildCraft Tools, but now I have to say that they are pretty nice mods).

For now I do have:

Armor Status HUD
Status Effects
Chicken Shed
Mr Crayfish Furniture mod
Mr Crayfish Construction mod
Damage Indicator
Better Storage
Battlegear 2
Addional pipes
Advanced Machines
Advanced Reactors
Agriculture
Another One Bites The Dust
AE
Antique Atlas
Aqua Culture
ATG
Atomic Science
Back Tools
BuildCraft
BuildCraft Tools
BiblioCraft + BiblioWoods
Big Reactors
Binnie Mods
Biomes o Plenty
BC
Calclavia Core
Chicken Chunks
Chisel
Compact Solars
Compact Windmills
Computer Craft
CreeperCollateral
DenPipes
Enter Storage
Extra Cells
Extra TiC
Extra Utilities
Factorization
Gravity Gun
Forestry
GalactiCraft
Gendustry
Grave Stone
GrowthCraft
Highlands
HopperDuckts
IC2 Nuclear Control
ICBM
IC2 exp
IronChest
JABBA
Logistics Pipes
Magic Bees
Mariculture
Mekanism
Metallurgy
Metallurgy Bees
MineFactory
Mine Painter (this mod is a game changer)
Advanced Solar Panels
MFFS
Modular Power Suits
Mystcraft
Nether Ores
Open Blocks
Open Peripherals
Power Converters
Plugins For Forestry
Project RED
Quarry+
Railcraft
RedstoneArsenal
Rougelike Dungeons
SoulShard 2
Steves Carts
TC
Technomancy
Thaumcraft
Thaumcaft Gates
Thaumcraft Mobs Aspects
Thaumic Exploration
Thaumic Tinkerer + KAMI
Thaumic Expansion
TMechworks
Translocators
Tubes
Twilight Forest
Useful Food
Waila
(some core or not relevant mods were omitted)

In total mc tells that there are 203 mods loaded. Now what kind of mods I do fancy? Tech mods. I love tech mods that have unique play. Thus, they have to play with other mods also. Thaumcraft also seems very fun. Are there more thaumcraft addons that I don't know about? There is also Thaumcraft Integration, but it seems that it is wip/private mod. I do enjoy also mods like Twilight Forest. They do add another spin to minecraft. Especially when combined with all uber tools that you can get from other mods.

Also, I do miss RedPower 2. Well, there are couple of mods that replace features in RP2 (Project RED, Tubes), but I miss frames and energy system. I honestly think that it was one of the most fun energy systems in modded minecraft. Is there any mod that is adding such energy system? or frames?

I did already looked at Ars Magica 2. For some reason it seems to me a little bit broken. Can not tell exacly why, but it's not for me...

What does this have to do with the thread? You should start a new thread to discuss this.

P.S: I would suggest the Erebus and Aether II once it updates.