Before I begin, here's a little introduction:
I played Minecraft for the first time about a year ago. I don't know why I waited, either. My whole childhood, if you have me some legos, I'd go in a trance for hours. I always thought this game was just about building pretty houses or something, and it wasn't until I randomly decided to pick it up for the PS4 that I tried survival mode and that's when I suddenly "got it"
We did this by the end of the first weekend (these are mostly me, but some of it was built by a friend of mine that plays with me) :
I could have played that version forever. There was something about it. But, it was the first of many times I thought I had that *it* world to build for years to come, but you just can't host a PS4 game without a dedicated PS4 just for it. I spent the next year trying to find that perfect world. I've started world after world, with mods, without mods, Java, Win 10/PE, different server hosts, etc. Every single time, there was something that killed it. It's been incredibly frustrating.
In those travels, however, I discovered mods, particularly FTB packs. I started with Infinity and edited it heavily to meet my personal tastes. At this point, it barely resembles the original, but the spirit is the same. This combination of tech and magic, and a bunch of add-ons meant to enhance the experience.
I learned a lot in that time. Take this vid from my last server for instance:
This may be the world's largest slime farm, producing XP and slimes. Along with mob spawners for additional drops. The vid is an older version, but by the end of it, I had the entire room rigged so all you had to do to put anything in the sorter was to drop it literally anywhere on the ground. It'd get sucked into vacuum hoppers under the carpets and into the machine, which I spent hours making as tight as possible.
Once into the machine, anything that needed to be cooked was sent to an array of hoppers, which would then process the ores and send the finished products back into the sorter to go into its place. All cobblestone would be auto-crafted down to quadruple condensed as it came in, and all stones had their own JABBA barrel to store a near infinite supply of everything. The whole thing connected to my quarry via ender chest.
I just didn't like the seed, and I didn't like having to pay $30 a month to host something with so many mods. So, despite being set up for life in that game, I had to start over one last, final time. And this time, it's for real. I'm hosting it myself now, for free. I can handle all those mods, with a draw distance of 24, hosting and playing on the same PC, running 128x textures at up to 120 FPS.
This is it. I live here now.
And that's as much for this world as it is for this thread. I will be taking everything I have learned up to this point to make what I hope will be a rather impressive, fun and hopefully beautiful world. And this is where I intend to share my progress, and maybe get some feedback/suggestions for things.
The plan is as follows:
I found a gorgeous mountain range. I will build different stations on different mountain tops. The primary method of transportation will be hang glider and rail, so each of these peaks will have landing zones and there will be a rail system that takes us all over the map.
As for mods, the goal here is to give it a feel like I wake up, stranded in this empty world, and as a survivor, I "beat" nature by building all this cool stuff. With the ultimate end goal, if there is one, to build a rocket and fly to the moon via galacticraft. Before that, though, the level of technology will be somewhere between Gilligan's Island and steampunk, as I will attempt to avoid the more streamlined automation processes for a more practical solution. For example, I will be avoiding crafting an ender IO auto-farm, preferring to build an auto farm out of individual components not meant for anything in particular.
It won't be the prettiest game you've seen, nor the most clever. Rather, it'll be something in between, and will have a bunch of little really creative nuggets that should be fun to track. Everything you will see will be my own design, though I may borrow some methods inspired from other works out there online. I won't be following any schematics or anything like that. Everything will be organic.
I will continue to add to this thread as I go along even if no one's watching, lol. But, most of the people I show these vids to have no idea the kind of work that goes into it all, so I'd love it for people to watch and follow along if you find it interesting at all.
Bonus vids inside the spoiler:
I played Minecraft for the first time about a year ago. I don't know why I waited, either. My whole childhood, if you have me some legos, I'd go in a trance for hours. I always thought this game was just about building pretty houses or something, and it wasn't until I randomly decided to pick it up for the PS4 that I tried survival mode and that's when I suddenly "got it"
We did this by the end of the first weekend (these are mostly me, but some of it was built by a friend of mine that plays with me) :
I could have played that version forever. There was something about it. But, it was the first of many times I thought I had that *it* world to build for years to come, but you just can't host a PS4 game without a dedicated PS4 just for it. I spent the next year trying to find that perfect world. I've started world after world, with mods, without mods, Java, Win 10/PE, different server hosts, etc. Every single time, there was something that killed it. It's been incredibly frustrating.
In those travels, however, I discovered mods, particularly FTB packs. I started with Infinity and edited it heavily to meet my personal tastes. At this point, it barely resembles the original, but the spirit is the same. This combination of tech and magic, and a bunch of add-ons meant to enhance the experience.
I learned a lot in that time. Take this vid from my last server for instance:
This may be the world's largest slime farm, producing XP and slimes. Along with mob spawners for additional drops. The vid is an older version, but by the end of it, I had the entire room rigged so all you had to do to put anything in the sorter was to drop it literally anywhere on the ground. It'd get sucked into vacuum hoppers under the carpets and into the machine, which I spent hours making as tight as possible.
Once into the machine, anything that needed to be cooked was sent to an array of hoppers, which would then process the ores and send the finished products back into the sorter to go into its place. All cobblestone would be auto-crafted down to quadruple condensed as it came in, and all stones had their own JABBA barrel to store a near infinite supply of everything. The whole thing connected to my quarry via ender chest.
I just didn't like the seed, and I didn't like having to pay $30 a month to host something with so many mods. So, despite being set up for life in that game, I had to start over one last, final time. And this time, it's for real. I'm hosting it myself now, for free. I can handle all those mods, with a draw distance of 24, hosting and playing on the same PC, running 128x textures at up to 120 FPS.
This is it. I live here now.
And that's as much for this world as it is for this thread. I will be taking everything I have learned up to this point to make what I hope will be a rather impressive, fun and hopefully beautiful world. And this is where I intend to share my progress, and maybe get some feedback/suggestions for things.
The plan is as follows:
I found a gorgeous mountain range. I will build different stations on different mountain tops. The primary method of transportation will be hang glider and rail, so each of these peaks will have landing zones and there will be a rail system that takes us all over the map.
As for mods, the goal here is to give it a feel like I wake up, stranded in this empty world, and as a survivor, I "beat" nature by building all this cool stuff. With the ultimate end goal, if there is one, to build a rocket and fly to the moon via galacticraft. Before that, though, the level of technology will be somewhere between Gilligan's Island and steampunk, as I will attempt to avoid the more streamlined automation processes for a more practical solution. For example, I will be avoiding crafting an ender IO auto-farm, preferring to build an auto farm out of individual components not meant for anything in particular.
It won't be the prettiest game you've seen, nor the most clever. Rather, it'll be something in between, and will have a bunch of little really creative nuggets that should be fun to track. Everything you will see will be my own design, though I may borrow some methods inspired from other works out there online. I won't be following any schematics or anything like that. Everything will be organic.
I will continue to add to this thread as I go along even if no one's watching, lol. But, most of the people I show these vids to have no idea the kind of work that goes into it all, so I'd love it for people to watch and follow along if you find it interesting at all.
Bonus vids inside the spoiler:
Some more from the original world. It won't match some of the amazing stuff that's out there, but it will always have a place in my heart.
A transit station featuring a mini diorama of the world we had already built:
Edit: At least give it until the sunset at around 2 mins
My first attempt at hiding rail tracks by making them look more "natural"
A transit station featuring a mini diorama of the world we had already built:
Edit: At least give it until the sunset at around 2 mins
My first attempt at hiding rail tracks by making them look more "natural"
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