So I just soent about 20 minutes tinkering with Dartcraft with the things I already had in my relatively new FTB Unleashed SSP world and.. Wow..
With very few starting materials I now run at about 4x vanilla speed on the ground, and have made myself some tools that afaik resemble somewhat enchanted diamond tools.
Really? I understand people have been saying this is OP for a while now, along with spoils bags and stuff. Another thing I noticed is the fact you can, in fact, wrench full diamond chests. Screw the force and ender bag, i'll take everything I need for a massive spelunking trip in one inventory space sized diamond chest, please!
Now, I thought about it for a few moments, and I thought, perhaps some kind of config should be necessary with mods that add so much "convenience" to the pack - like Dartcraft, it's like the total opposite of Gregtech from Ultimate, and GT had configs, which I'm not sure DC has.
My issue is I don't think it should have been defaulted in the pack - yes, I know, I can turn it off, but in my mind it doesn't feel complete without an FTB based API (which we can't force the DC author to include, but nobody was forced to add DC to the unleashed pack) that defaulted to giving the force engine it's own power output that only DC power requiring machines could use. That, for me, would make it immediately more like vanilla. The only way I managed to get to where I got in the DC route so quickly was because I used a stirling engine to power my infuser. If I'd required the force engine to power it, it would have slowed me down a little more.
DC looks like it'd be fine in vanilla, because without grinders and macerators and all kinds of ore mining automation and ore-output-doubling systems, working up through the DC "ranks" would take more time. But in FTB we have these things, especially things like EE3 and soul shards, as well as all the relatively easy BC3 stuff, getting the required materials to quickly get huge perks from dartcraft is not only automatable, but also renewable and abundant.
I guess what I'm saying in, maybe taking more care to rule out the "absolute easy mode" option from the default pack could be taken, I don't feel that DC "belongs" in FTB as it stands because, whilst DC is a nice addition and i'd certainly re-use it outside of FTB, I feel with all the ways FTB can automate, renew and make abundant, the vanilla materials that DC requires, it's far too easy in the default settings to power-scale much much quicker than previously. Which, although doesn't effect people who can remove it from their SSP worlds, might make server life a bit bland for people who want to do things with a little more effort.
Sorry if I appear a little bold, I'm still mostly new to FTB, and especially the Unleashed pack, but this is just my opinion on DC in terms of how packs are put together, and how multiplayer might be effected. Thanks for reading my wall of text.
With very few starting materials I now run at about 4x vanilla speed on the ground, and have made myself some tools that afaik resemble somewhat enchanted diamond tools.
Really? I understand people have been saying this is OP for a while now, along with spoils bags and stuff. Another thing I noticed is the fact you can, in fact, wrench full diamond chests. Screw the force and ender bag, i'll take everything I need for a massive spelunking trip in one inventory space sized diamond chest, please!
Now, I thought about it for a few moments, and I thought, perhaps some kind of config should be necessary with mods that add so much "convenience" to the pack - like Dartcraft, it's like the total opposite of Gregtech from Ultimate, and GT had configs, which I'm not sure DC has.
My issue is I don't think it should have been defaulted in the pack - yes, I know, I can turn it off, but in my mind it doesn't feel complete without an FTB based API (which we can't force the DC author to include, but nobody was forced to add DC to the unleashed pack) that defaulted to giving the force engine it's own power output that only DC power requiring machines could use. That, for me, would make it immediately more like vanilla. The only way I managed to get to where I got in the DC route so quickly was because I used a stirling engine to power my infuser. If I'd required the force engine to power it, it would have slowed me down a little more.
DC looks like it'd be fine in vanilla, because without grinders and macerators and all kinds of ore mining automation and ore-output-doubling systems, working up through the DC "ranks" would take more time. But in FTB we have these things, especially things like EE3 and soul shards, as well as all the relatively easy BC3 stuff, getting the required materials to quickly get huge perks from dartcraft is not only automatable, but also renewable and abundant.
I guess what I'm saying in, maybe taking more care to rule out the "absolute easy mode" option from the default pack could be taken, I don't feel that DC "belongs" in FTB as it stands because, whilst DC is a nice addition and i'd certainly re-use it outside of FTB, I feel with all the ways FTB can automate, renew and make abundant, the vanilla materials that DC requires, it's far too easy in the default settings to power-scale much much quicker than previously. Which, although doesn't effect people who can remove it from their SSP worlds, might make server life a bit bland for people who want to do things with a little more effort.
Sorry if I appear a little bold, I'm still mostly new to FTB, and especially the Unleashed pack, but this is just my opinion on DC in terms of how packs are put together, and how multiplayer might be effected. Thanks for reading my wall of text.