I have a question

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ljfa

New Member
Jul 29, 2019
2,761
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The MJ API was a broken mess. CovertJaguar's changes in 1.5.2/1.6.2 caused a giant fallout because he essentially enforced BC mechanics on all mods using the MJ API, which was a terrible decision in retrospect; and the SpaceToad-led rewrite of the MJ API in BC 6.0 was a giant, kludgy mess that barely even worked and was very inefficient performance-wise. We decided that it's better to just go RF than make what would essentially be another RF.

...at least, for now.
It's a shame that all that ultimately leaded to the death of MJ.
 

PierceSG

New Member
Jul 29, 2019
2,047
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At least the power system in modded Minecraft got a little bit unified due to that. Now it is up to the modders to introduce interesting mechanics with the power system.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
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I fully support the death of IC2 and EU. It is becoming an ever more pointless mod, and they are just adding random stuff to it, but nothing that makes me want to use it over something from an RF powered mod. If they said "Screw it, this is IC3 then I may not hate on the mod as much, but they insist on calling it IC2 still, when it has moved SO FAR away from what IC2 was back in 1.2/1.4/1.5(?) that it is stupid to say it is IC2-exp. It's not experimental, it works. It's just not the same mod we used to enjoy. It has become more Gregged than it once was (pulverizer changes, plates, etc.), and I for one don't like it. I don't see the point in it, and I could rant about it for days....

I wouldn't say I "support" it's "death" but the mod is losing ground to plucky younger mods that are trying new things.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I wouldn't say I "support" it's "death" but the mod is losing ground to plucky younger mods that are trying new things.
And not to mention it is trying to be hip and cool by adding a lot of new things... But at the end of the day the mod has been known as experimental for almost a year, which isn't good :p