Hurricane Modpack - dev log and stuff

  • Thread starter Thread starter Chervilpaw
  • Start date Start date
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Which mods would you like added?


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    10
C

Chervilpaw

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The pack is out! Get it on the ftb launcher w/ pack code "hurricaneforce" or get it w/ Curse Voice!
 
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Well, crap. I just accidently deleted my MineTweaker script without any backups!
 
This looks interesting, a couple questions though...

1. (How) Do you plan on making weather a problem?
2. Are you planning to showcase Reika's mods? If so, how do you plan on doing it different than other packs?
3. Not sure how you have servos without thermal foundation/dynamics in your mod list ;)

Good luck, I'll be keeping an eye on this pack.
 
This looks interesting, a couple questions though...

1. (How) Do you plan on making weather a problem?
2. Are you planning to showcase Reika's mods? If so, how do you plan on doing it different than other packs?
3. Not sure how you have servos without thermal foundation/dynamics in your mod list ;)

Good luck, I'll be keeping an eye on this pack.
Forgot to add Thermal foundation/dynamics to the modlist! Oops...


Well, weather is a problem, because it can destroy your stuff. Of course, you can build a house made out of a non-wood material and be fine, but you can still be sucked into a tornado and be thrown 100 blocks away and die.
 
Forgot to add Thermal foundation/dynamics to the modlist! Oops...


Well, weather is a problem, because it can destroy your stuff. Of course, you can build a house made out of a non-wood material and be fine, but you can still be sucked into a tornado and be thrown 100 blocks away and die.
And my second question?
 
This looks interesting, a couple questions though...

1. (How) Do you plan on making weather a problem?
2. Are you planning to showcase Reika's mods? If so, how do you plan on doing it different than other packs?
3. Not sure how you have servos without thermal foundation/dynamics in your mod list ;)

Good luck, I'll be keeping an eye on this pack.
Reikamancy to the first too
Magic to the third
 
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I fixed the modlist. For some reason, I only pasted half of it.
 
To speed things up, I made a pre-processor for MineTweaker! Anyone want me to release it?

Example input:
nxSWK.png

Example Output:
nxSZp.png
 
Sadly, Mekanism will not be added. It will likely be hard to balance (and many people will probably only get the Jetpack and abandon it forever) - RotaryCraft adds jetpacks, btw! They're pretty amazing, too!
 
:) Gears are now made in the Pneumaticcraft assembly laser

Ok, I need people to help test to see what needs to be balanced/changed. Fill out this form!


THE FORM
 
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Dev Log 2: I've made a tech progression tree! (It does not include mods like Rotary/Reactorcraft because they are not minetweaked at all)

nCBJ4.png
 
New metallurgic infuser recipe:
nCBOn.png


So yeah, you will need to mess with Minechem a bit before starting Mekanism

Time to change da energy cell recipes
 
The recipes look cool.
Now on to looking at other modpacks/making my own modpack (when I have the time)
 
Im going to be starting this pack , is there any suggestions if im not familiar with some mods? i know nothing of pneumaticraft , mekanism, and need to relearn thaumcraft

Sent from my SM-G900V using Tapatalk
 
Im going to be starting this pack , is there any suggestions if im not familiar with some mods? i know nothing of pneumaticraft , mekanism, and need to relearn thaumcraft

Sent from my SM-G900V using Tapatalk
Google is your friend.
 
You're polling for what mods you should add. I always enjoy Galacticraft but I'm wondering what it would add to this pack particularly. Like, weather is a big part of the experience - how would that translate to our intrastellar bodies.