Hungry Nodes, how to recognize?

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SatanicSanta

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Jul 29, 2019
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Added in Thaumcraft 4 so 1.6.4 modpacks only. earlier ones you only have flux effects to worry about...
And they only really affect you if you live near a really bad node and actually do thaumcraft. It's also extremely easy to fix nodes in TC3.
 

GreenZombie

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Jul 29, 2019
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How common are these hungry nodes? I have yet to see one.

In terms of a fully zoomed map, which is 2048x2048 blocks (1km from center to edge) there are 16384 chunks in total.
The default node rarity will create 1 node in 36 chunks, so 421 total nodes.
1 in 18 nodes will be special. 24 nodes in that entire area will be special.

Nodes can be normal, sinister, unstable, hungry, but also have strength qualifiers: dark, fading, (normal) bright. Which makes a number of valid combinations. So its unclear, out of the 24 nodes, how many would (statistically) be hungry. But its probably close to 1.

Many nodes spawn underground or over bodies of water and might remain undiscovered. This maths also means that ~50% of all 4km square areas have 1 hungry node, 25% will have none, and 25% will have 2 (or more) so theres no guarantee theres even 1 to find.

Pretty rare all things considered. I havn't ever found one either.
 

kaiomann

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Jul 29, 2019
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I found one just a few days ago. I was just starting out doing my first caving run. Found a portal gun and went home to drop off stuff, which is the reason why I had stuff and did not ragequit. So, I was exploring a mineshaft and found one of these large rooms with a lavafall in it. I enter the room and get pulled to the lava... Yup, that darn thing spawned RIGHT OVER LAVA! So much for a portal gun...
 

Quayludious

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Jul 29, 2019
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good thread... I thought the game was glitching. One spawned underground while I was mining. I was in water at the time so I didn't think anything about getting moved around oddly, thinking it was currents... then I bust thru a wall and suddenly I'm bouncing up/down like a superball someone threw against the wall and I'm dead. Fell out of the world. Glitch... so I rearm/armor back up to recover my stuff, thinking it was still there. I'm dead, fell out of the world again. Google brings me here. Good thread :/
 

belgabor

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Jul 29, 2019
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To some extent it's even more disconcerting in creative. The node doesn't influence you at all, but around you blocks disappear without any visible reason. Since I was testing something entirely unrelated it took me quite a while to suspect the reason and destroy the node...
 

DanteGalileo

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Jul 29, 2019
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I've only ever come across one Hungry Node. It was on the surface of a snowy biome and it was obvious as I approached it as particle effects could be seen rising from the surrounding blocks and being sucked inward. It could be that the particle effects were so obvious because of the biome. Couldn't say, really, as it's the only one I've ever noticed and I have nothing to compare it to.
 

Bruigaar

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Jul 29, 2019
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Warded blocks have come back in TC 4.1. So get yer wands out and build a warded barrier around your hungry nodes.


Sent from my iPhone using Tapatalk
 

netmc

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Jul 29, 2019
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I've heard you can jar a hungry node by using obsidian, then using equal trade for glass and quickly jar it before it is destroyed.
 

YX33A

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Jul 29, 2019
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My way of noticing them? Goggles on, careful when I see I'm getting closer to a node, and listen. When they break blocks, it makes the block break noise. Prior to obtaining goggles, just be careful with what I keep on hand while exploring.
 

Hugemike

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Jul 29, 2019
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Right, but I still find it comical, and also annoying because I want warded blocks. I don't even care what they did, they just looked awesome, especially the faithful32 variations.
Actually they only took out the blocks, you can ward regular blocks with a wand focus.