How to stop BoP floating islands

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Cosmology27

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Jul 29, 2019
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Is there a way to stop the floating islands from BiomesOPlenty? I really don't like them, haha. I've checked all the BoP config, I don't see it.
Thanks for the help!
 

UniZero

Popular Member
Oct 3, 2012
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Scotland, UK
The tinkers config has this in the worldgen section:

I:"Slime Island Rarity"=450

I suggest using google to find out how to change the value to affect the spawn rate. You can't unfortunately disable it unless you remove the mod.
 

Cosmology27

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Jul 29, 2019
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Great thanks for the help!
I NEVER would have thought it was from TiC... why in the world would TiC have floating slime islands? haha.
Thanks again
 

systemv

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Jul 29, 2019
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Use the force, read the source ;-)

Thankfully TiC is open source:

Code:
    @Override
    public void generate (Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) //IWorldGenerator version
    {
        if (DimensionBlacklist.isDimInBlacklist(world.provider.dimensionId))
        {
            if (random.nextInt(PHConstruct.islandRarity) == 0)
                generateIsland(world, random, chunkX * 16, chunkZ * 16);
        }
    }

if nextInt is passed a zero, it'll throw an exception.

But the configuration source defaults islandRarity to 1450, and glancing through the minecraftforge Configuration.java class I don't think it's going to protect you when it's set to 0.

Make the number large but not too large. It'll use too many cycles.
 
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