How to config Server to make chuck loaders work meanwhile I´m offline

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Dentvar

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Jul 29, 2019
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Hi,

I just got my Gold farm working (T5 Pigman spawner and freefall tower)
Now I want to make profit out of it, and let it work 24/7.

There for I would set a chuck loader near it and configure the server to not disable chuck loaders when no players are online.

But I do not find any option in the .cfg file. How is it called?

Are there any recommendations on how many chucks are supported by server with 2 GB Ram? We are between 2-4 players (mostly 2).


Oh, and I´m using FTB Ultimate.

Edit: by the way, could you confirm me that Chuck loaders just consume Server recourses and not local ones?
Logic tells me it is the server who loads the chucks, but just in case.
 

Bomb Bloke

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Jul 29, 2019
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AFAIK ChickenChunk loaders always run regardless of who's online. At least, that's what they do in the MindCrack pack.

However, Soul Shard spawners don't operate unless there's a player within range - or rather, they do, but the mobs instantly despawn (as do any non-domestic mobs that aren't near a player). And no, there's no setting to prevent this.
 

awindsor

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Jul 29, 2019
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however if you put it in a different dimension that no one is on i.e. the nether they shouldn't despawn so the mob trap should still work,
 

Dentvar

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Jul 29, 2019
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AFAIK ChickenChunk loaders always run regardless of who's online. At least, that's what they do in the MindCrack pack.

However, Soul Shard spawners don't operate unless there's a player within range - or rather, they do, but the mobs instantly despawn (as do any non-domestic mobs that aren't near a player). And no, there's no setting to prevent this.


But on the Wiki pages it sias that at T5 no players are needed near to maintain it active, also this would mean if I´m online but far away it would not work. So I think you are not right, are you?

however if you put it in a different dimension that no one is on i.e. the nether they shouldn't despawn so the mob trap should still work,


I dont´get it. If Bomb Bloke is right, in a other demension it would be the same as if I´m offline, isnt it?
 

Bomb Bloke

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Jul 29, 2019
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But on the Wiki pages it sias that at T5 no players are needed near to maintain it active, also this would mean if I´m online but far away it would not work. So I think you are not right, are you?
The spawner would be active, but the mobs it produces are deleted near instantly because no one's nearby. But just because the mobs are getting nuked doesn't mean the spawner isn't doing its job perfectly.

I'm not sure how using a different dimension would affect matters. If the area isn't chunk loaded the spawner won't work. If the area IS chunk loaded but no players are near it, I'd still expect the mobs to despawn. I could be wrong about this, as I don't think that particular idea's been broached the previous times I've seen this discussed and I haven't tried making a "no players near" mob grinder myself.

Edit: by the way, could you confirm me that Chuck loaders just consume Server recourses and not local ones?
Logic tells me it is the server who loads the chucks, but just in case.
Your logic is correct - your client only loads those chunks that are nearby your current location, regardless as to what chunk loaders are operating elsewhere in the world.
 

awindsor

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Jul 29, 2019
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the way it works is when a mob spawns it checks where the closest player is, if its out side the spawn limit (256 blocks i think) the mob despawns however if it cant find a player anywhere in the world there is no one for the mob to check against so it doesn't despawn, i know that it works, im not sure if that is the exact code behind it though
 

Dentvar

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Jul 29, 2019
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OK, in German there is a frace: tryng is better then studying.
So I did, put a Chunck loader at the trap and loged out. There was no other player connecting and after 30 mins I had a bunch of nuggeds more.

So now I only need to find a easy way to get a teleport up far away from my home and begin to mining with queerys.
 

Quesenek

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Jul 29, 2019
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The spawner would be active, but the mobs it produces are deleted near instantly because no one's nearby. But just because the mobs are getting nuked doesn't mean the spawner isn't doing its job perfectly.

I'm not sure how using a different dimension would affect matters. If the area isn't chunk loaded the spawner won't work. If the area IS chunk loaded but no players are near it, I'd still expect the mobs to despawn. I could be wrong about this, as I don't think that particular idea's been broached the previous times I've seen this discussed and I haven't tried making a "no players near" mob grinder myself.


Your logic is correct - your client only loads those chunks that are nearby your current location, regardless as to what chunk loaders are operating elsewhere in the world.
This may be perfectly true without a chunkloader however with a chunkloader it keeps it working always.

Just be sure to setup a XP turtle to collect the XP otherwise your fixing to make a lagmachinedeluxe9000.
 

Bigglesworth

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Jul 29, 2019
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The whole point of chunkloaders is to do this function. You shouldnt need to turn them 'on'. They are on when you place them, unless you turned them off in a config manually or there is a bug.
 

Grunguk

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Jul 29, 2019
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I'm with bomb bloke on this one, I've experience with T5 soul shards that support what he's saying.

Decided to make a "spawner hub" away from my base (to avoid noise pollution) connected to wireless redstone so that I could activate whatever spawner I wanted and have the drops automatically be collected and sent to my base. Worked admirably when I was in the spawner hub testing it. Went back to base; it stopped working. None of the spawners would produce. I initially thought chunkloading fail and triple-checked it, even cranked it up to max to remove any possible doubt. Still a no-go.

Tested with a mate; me sat at main base (400 blocks away) poking the remote and her inching slowly closer to my spawner base. They kicked in when she was about 8 chunks away from it.

Not sure if this changes when someone logs out close to the spawners; whether the game reads the players coords despite them being offline. That I didn't test.
 

Dentvar

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Jul 29, 2019
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Hm, after testing a bit more, I must admit that my first Test was not valid. It seems to still produce some minutes after I logged out, but hit a moment when it stoped. Since after 30 minutes I still have the same gold Barrs in the chest then after 60.
So I think Grunguk and Bomb Bloke are right :(