How to automate matter fab?

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Dakattack

New Member
Jul 29, 2019
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Okay so I'm not too keen on the whole pipe system in FTB.

But I would like my cobblestone farm to stop when the chests are full (aka apply a redstone signal somehow)
and then I would like to pump the cobble into recyclers, but I'm worried about the pipes spilling out cobble from overflow,
how would I stop that?
Finally, the scrap will pipe into barrels, which will be piped into the matter fab. But I would like the matter fab to only pull scrap when it isn't full of it already (to avoid scrap falling on the floor.)

What pipes/tubes do i need to make this possible?
 

Hoff

Tech Support
Oct 30, 2012
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97Q596A.png


Moves from left to right. Cobble gen then cobble structure pipe with a gate on it set to:

jSCsfQY.png


This makes it so that when the chest is full it send a redstone signal to the igneous extruder shutting it off. The pipes on top are golden pipes. On the right of the chest is a wooden pipe with an Autachic gate set to:

UweNA4E.png


More golden pipes with an iron pipe before and after the recycler. This makes a pipe "loop" which makes the items travel back and forth until there is space in the recycler.

Another wooden pipe and autarchic gate with the same settings. I have it feeding into a Deep Storage Unit. To use a barrel simply feed into the top of it. Same wooden and autarchic combo on the other side of the DSU as well. The difference here is the pipe goes to the bottom of the Mass fab and then back to the DSU. This prevents all leaking and cycles the items. And to pipe out of a barrel you must pipe out of the bottom.


E: Totally forgot Extruders are smart and won't make more than a chest needs. So you don't need that structure pipe if using Extruders.

EE: Noticed you said matter fabricator. It might need to pipe in elsewhere since I don't really know much about the matter fab.
 

JasonZZ

New Member
Jul 29, 2019
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A better design for that extruder is to connect it directly to the chest. Extruders automatically shut down when they fill up, such as when the output chest is full. You might even have it feed directly down into the recycler, unless you need the extra stock--that way you don't have to worry about your little iron-pipe ping-pong device overfilling and blowing up :)
 

Dakattack

New Member
Jul 29, 2019
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Okay, so using an altered version of Hoff's setup, I got the majority of it working. The only thing that the gate coming off of the matter fabricator is set to
(inventory full -> pulse) So logically it should take scrap from the matter fabricator when it gets full, which it does. However, it also takes scrap out regardless if the matter fabricator is full or not. So now, the matter fabricator is loosing scrap as fast as it gaining, but after ~5 minutes it will eat one of the scrap, realistically this means its draining the same way it was before (the net scrap is still -1 after 5 minutes time)

Is there any way to fix the gate? I want it to only take scrap out when the fabricator is ABSOLUTELY full, and not all the time.

E: Nevermind, It only grabs scrap until there is an empty space in the fabricator, so its working as expected. Thread solved. Thanks everyone!! Especially Hoff, fantastic explanation and setup. :D
 

AQJ

New Member
Jul 29, 2019
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Applied energistics is your friend!

You can set it up so that it keeps the Matter Fab full of scrap, exstracts the UU, and with a few Level Emitters you can have it turn off your scrap when you have a sufficient buffer
 

Dakattack

New Member
Jul 29, 2019
3
0
0
Applied energistics is your friend!

You can set it up so that it keeps the Matter Fab full of scrap, exstracts the UU, and with a few Level Emitters you can have it turn off your scrap when you have a sufficient buffer

Well the only probably I was really having was overflow, but that was solved with a couple of gates and a DSU. I have the UU extracted to a chest, and I could always just place redstone torches next to the extruders when the DSU gets to 2billion. Its at 12k right now so that isn't a problem either. The pipes also use no energy, so I don't know how I can really improve upon the design but to make it smaller.

Care to explain your design in a bit more detail? I'm all ears for new ideas :) But I'm not familiar with Level Emitters haha.