How many HP boilers can you run on a single full powered Emeriad Upgraded MFR tree farm?

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Harvest88

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Jul 29, 2019
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I'm going to install another harvester+ sludge boiler to make sure it's working at full speed. So with all the outputs (saplings, wood, soulsands, and cracked sands) How many HP boilers can I run at full heat with this single farm using fermenters+stills setup for the biofuel production with plain water, centifuging the soulsands and cracked sands, and also furancing the woods into charcoals? I'm in 1.4.7 so the biomass output is still 0.8 bucket per sapling.
 

Mash

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Jul 29, 2019
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Honestly, that'd be really hard to say. There are so many different factors you'd have to take into account.

I don't know that without replicating that exact set up you could really know without doing a great deal of math. I use a copper MFR redwood farm, and it powers 5+ HP boilers, and that's sending the saplings through a Bio Reactor.
 

Harvest88

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Wow just one type via a bioreactor?? That's only 60mb of fuel per sapling. If your using all 3 types then it's like 120mb of fuel per. I know a fermenter need a sapling every 4.53 seconds and need to do timing testing on output but in a minute we got 42 but it's doesn't keep even 8 going 24/7 so that's can't be accurate.
 

Mash

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My Bio Reactor is the bottleneck in my system. There are too many saplings for it to process, so I had to add a second one so my entire system didn't clog. At that point, efficiency doesn't matter for crap.
 

Harvest88

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Ahh so those redwoods do produce a crap ton but you have to config those farms to eat up more CPU load for them to work. Have no done such a thing as this before?
 

Berserkenstein

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Jul 29, 2019
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I have actually, I do things a bit differently however. I don't use the saplings for biomass, I use plantballs from the leaves using the leaf shearing ability of the harvesters.

I really don't recommend using the emerald upgrade, the farms are more efficient when they are smaller so you are better off just making a bunch of smaller farms.

I've been running 36 max size HP boilers (with fuel surplus) from 2 copper upgraded (11x11) MFR farms in the following video:


However, I've been experimenting with rubber tree farms instead and they seem to be a better option. I centrifuge the rubberwood and resin to get plantballs and compressed plantballs.
 

DoctorOr

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Jul 29, 2019
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I really don't recommend using the emerald upgrade, the farms are more efficient when they are smaller so you are better off just making a bunch of smaller farms.

This. Use fertilizer, and you actually do better with a single spot than even with a 3x3.

If you don't use fertilizer, you can get away with a single upgraded planter that several harvesters manage.

In 1.4.7, I was running 6 36HP boilers off the wood of two "1x1" tree farms. With a surplus. I always intended to use the saplings, but never got around to it. (Note that solid fueled boilers were nerfed in 1.5.1)
 

brujon

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All this talk about multiple boilers off of a single farm is... Wow. Is this real life? I must inquire more into this MFR business. Just as well since i started a new Ultimate world and haven't gotten through to doing stuff yet. Seems to me it will be more efficient than anything i tried before. Notes on power consumption? Since i just started, i need to know how much infrastructure to build up with alternate systems before moving up to the final step....
 

Mash

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MFR is an amazing mod. MFR and AE are tied for my favorite mod right now.

As for power consumption... at full power, my FOUR harvesters run off of 50 mj/t no problemo, but at an input of less than 50 mj/t, my redstone cell starts to drain. This, of course, is taking into account the 5 percent loss from the tesseract, as well as the conduits. I'd say that they probably use around 10 mj/t each at full speed.
 

brujon

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Hum... Ok... Guess it won't be doable all at once then. What i probably will end up doing is getting enough steel for a small 1x2 HP boiler and two industrial steam engines, feed that with coal coke, then when biofuel is kicking in, scrap the solid fueled firebox and use it as a decorative block somewhere, and work on upgrading to the 36 block version. Maybe before that i'll just do a 1x2 LP boiler and a couple of hobbyist's just to get TE started. Who knows, maybe the LP Solid fueled boiler can be reutilized later on in a separate steam system supplying locomotives to move to and from places. I already plan to have railways going to places... Some already have foundations laid out, since i found a very nice oil well 100~ blocks from my current hub.
 

Loufmier

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MFR is an amazing mod. MFR and AE are tied for my favorite mod right now.

As for power consumption... at full power, my FOUR harvesters run off of 50 mj/t no problemo, but at an input of less than 50 mj/t, my redstone cell starts to drain. This, of course, is taking into account the 5 percent loss from the tesseract, as well as the conduits. I'd say that they probably use around 10 mj/t each at full speed.
tesseracts lose 25%. 5% is a loss of a conduit. from what i know 4 ic2 generators easily power planter, fertilizer, 3 harvesters, induction furnace and a recycler, and charge a mfe :)
 

Berserkenstein

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Jul 29, 2019
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MFR is an amazing mod. MFR and AE are tied for my favorite mod right now.

As for power consumption... at full power, my FOUR harvesters run off of 50 mj/t no problemo, but at an input of less than 50 mj/t, my redstone cell starts to drain. This, of course, is taking into account the 5 percent loss from the tesseract, as well as the conduits. I'd say that they probably use around 10 mj/t each at full speed.

Mash, get into gregtech now! All three of these tied together are a trifecta.
 

Mash

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Jul 29, 2019
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tesseracts lose 25%. 5% is a loss of a conduit. from what i know 4 ic2 generators easily power planter, fertilizer, 3 harvesters, induction furnace and a recycler, and charge a mfe :)

Ah, you're right.

That's kind of ridiculous, actually. But, oh well. I can always just build a ton more engines. Or just build BC producers out of spite.

Berserkenstein said:
Mash, get into gregtech now! All three of these tied together are a trifecta.

I actually use GT quite a lot, just for different things, I suppose. I haven't really gotten into the crafting aspect of AE just yet, so I haven't really meshed it with GT at all.
 

Milaha

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Jul 29, 2019
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On 5x 3x3 fertilized plots of various types I ran 36x 36HP boilers with tons of excess fuel and wood. IIRC they were redwood, carrots, netherwart, flax, and wheat. Potatoes would provide more fuel than the wheat since it gives more "seeds" but the wheat was needed to keep fertilizer production going. I also needed bonemeal for the fertilizer obviously, so some form of skeleton spawner is required as well. In theory you could probably switch to scrap reproduced IC2 fert, but meh.
 

PhilHibbs

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Jan 15, 2013
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MFR is an amazing mod. MFR and AE are tied for my favorite mod right now.
As for power consumption... at full power, my FOUR harvesters run off of 50 mj/t no problemo, but at an input of less than 50 mj/t, my redstone cell starts to drain. This, of course, is taking into account the 5 percent loss from the tesseract, as well as the conduits. I'd say that they probably use around 10 mj/t each at full speed.
You know, if "how much stuff I get out of it" is your definition of "amazing", then you can just edit the Forestry config to make that much more amazing by increasing the biomass yield of saplings. Configureable amazingness? Now that's amazing! If only NEI included a block that could be set to output items automatically without having to click on the item menu, then NEI would be the most amazing mod possible.
 
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