So the power conversation rate is adjustable? OK I didn't know that. Sorry for posting from an uninformed position.Again, configs.
I am getting very sick of people complaining about things fixable with sixty seconds in a text editor.
So the power conversation rate is adjustable? OK I didn't know that. Sorry for posting from an uninformed position.Again, configs.
I am getting very sick of people complaining about things fixable with sixty seconds in a text editor.
Not the conversion rate, but the loss on the shaft-to-RF/EU/etc converters, and setting the loss to 100% disables them entirely.So the power conversation rate is adjustable? OK I didn't know that. Sorry for posting from an uninformed position.
In the pipes, steam is just a number. In the world, it is a block.Unless I'm somewhat out of date ReC steam is an entity, not a fluid-type thingy like railcraft/bigreactors etc steam, so you can't transfer one into the other.
So the problem remains: the point where any other RF mod's power generation is made pointless by RoC now comes at a tenth of the power output required for it before. It is no longer an end-game phenomenon where it isn't a problem. I'd say something is seriously wrong when the output of a gas turbine equals that of a rather big Big Reactor. A comparison: if 268MW equals 516KRF/t, then a gas turbine (if the old numbers are still valid) now outputs the equivalent of 129 KRF/t. The Big Reactor I built in Agrarian Skies had dimensions of 15x15x7, and its eight 9x9x16 turbines generated a total of about 200 KRF/t.Not the conversion rate, but the loss on the shaft-to-RF/EU/etc converters, and setting the loss to 100% disables them entirely.
...You completely misunderstood my post.So the problem remains: the point where any other RF mod's power generation is made pointless by RoC now comes at a tenth of the power output required for it before. It is no longer an end-game phenomenon where it isn't a problem. I'd say something is seriously wrong when the output of a gas turbine equals that of a rather big Big Reactor. A comparison: if 268MW equals 516KRF/t, then a gas turbine (if the old numbers are still valid) now outputs the equivalent of 129 kRF/t. The Big Reactor I built in Agrarian Skies had dimensions of 15x15x7, and its eight 9x9x16 turbines generated a total of about 200 KRF/t.
Yes, I say something is seriously wrong here.
OK. May I ask you to clarify?...You completely misunderstood my post.
The config allows you to effectively reduce the ratio for the to-RF converters and even disable them entirely.OK. May I ask you to clarify?
While the from-RF ratio remains unchangeable? So that power import remains economically unfeasible regardless of whether I have put the significant (I gather) effort in to develop the technology? This solves the "OP" problem of course, but I am reminded of what I just said in the other thread about consistency.The config allows you to effectively reduce the ratio for the to-RF converters and even disable them entirely.
?While the from-RF ratio remains unchangeable? So that power import remains economically unfeasible regardless of whether I have put the significant (I gather) effort in to develop the technology? This solves the "OP" problem of course, but I am reminded of what I just said in the other thread about consistency.
Two points:
You cannot honestly use BigReactors as a defining anchor point for realism.(2) It takes a 15x15x7 Big Reactor actively cooled with eight maximum-size turbines to achieve an energy output of the same order of magnitude as a single RoC gas turbine. In other words, with the new conversion rate of imported power, you will need a reactor of similar size (and built-in resources) to run an extractor at 67MW from converted RF power.
For a mod that's built on realism, you take quite the break from it here.
Not for a realistic machine, of course not. But consider, as a measuring stick, the relative power of that Big Reactor in its normal, non-RoC environment. 129 KRF/t is more than most players *ever* need, even if they run several high-power sets of machinery. Import it into RoC, and it's just enough to emulate a gas turbine. I recall that in my old 1.6.4 world, two Mekanism Elite Factories could handle the output of the RoC Extractor at 67MW. So I consider these machines comparable in their operation speed. Fully upgraded they don't take in more than 1 KRF/t each. Let's put in a factor of five for good measure as the Extractor does more with each piece of ore and the non-RoC world would need several more Elite Factories to complete the Extractor's job, and you still land at 10KRF/t. In other words, the non-RoC world does with 10 KRF/t what the Extractor does with 67 MW. The old conversion rate would convert 67 MW to 12.9 KRF/t. Very good. However, NOW you say that 67 MW equals 129 KRF/t. I maintain that something is seriously wrong here. This is *anything* but balanced.I will stop as well after saying this:
You cannot honestly use BigReactors as a defining anchor point for realism.
Lol, it's just an order of magnitude... XDI'm always annoyed how people get upset over a zero.