How do you spend excess EU?

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Schpoon

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Jul 29, 2019
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Now that the Matter Fabricator is limited to outputting 8k worth of power, how have you reacted to this in your world?

Especially with the new fusion reactor, did you simply build 30ish matter fabricators.....or have you found more creative ways to spend the 60odd eu/t on other things?
 

casilleroatr

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Jul 29, 2019
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I haven't gotten far enough to be able to sink EU like that but I have heard of other people centrifuging lava with gregtech centrifuge. Another thing I have heard people doing is powering railcraft rock crushers with either electrical engines or power converters. I think they have a chance to produce diamonds if you have them processing cobble. Might be wrong though.
 

Adonis0

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Jul 29, 2019
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Overclock all gregtech machines to the max.

That way they all use a minimum of 2048 eu/t some use 8192 eu/t. That'll use up your power quite quickly
Honestly, you have a reason to make two or even three fusion reactors without making a power sink specifically for the fusion reactor.
 
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Bomb Bloke

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Jul 29, 2019
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It's a tricky question, because most of the things you would spend power on in the real world don't need it in Minecraft. UU really is the intended sink for the end-game player.

Light, for example. Once upon a time Notch wanted to make torches burn out and require replacement, glowstone lamps being the more permanent solution. He decided against that idea (and rightfully so - glowstone blocks were much more expensive at the time, though even now, without mods they're a pain to get in large quantities), but you can see how something like that would encourage some rather cool "powered" lighting solutions with mods. Consider having to re-route your power system into any given mineshaft you wanted to revisit 'cause you don't have enough output to light them all at once, for example, and working your way up to lighting a city.

Just about impossible to implement with packs such as FTB though, as there're so many mods that give infinite free light (or infinite free anything, really; BC tried to encourage complex power transmission systems, for eg, then TE comes along with its conduits and subverted nearly the whole system).

The only way I can see limiting systems come into play is via whatever catches Greg's fancy. An well known example of him dealing with this in the past is the Matter Fabricator overriding the relatively cheap "creative mode" Mass Fabricator.
 
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Poppycocks

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Jul 29, 2019
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Overclock all gregtech machines to the max.

That way they all use a minimum of 2048 eu/t some use 8192 eu/t. That'll use up your power quite quickly
Honestly, you have a reason to make two or even three fusion reactors without making a power sink specifically for the fusion reactor.
Just ask berserkenstein.
 

nerdnosyd

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Jul 29, 2019
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Overclock all gregtech machines to the max.

That way they all use a minimum of 2048 eu/t some use 8192 eu/t. That'll use up your power quite quickly
Honestly, you have a reason to make two or even three fusion reactors without making a power sink specifically for the fusion reactor.

Just don't overclock them too much or you'll be making/spawning a new one as there is no way to remove upgrades from Gregtech's machine, despite the precedent set by IC2 to have specific slots that upgrades go in...