How do you power a filler now with TE conduits gone?

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Brian Cherrick

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Jul 5, 2013
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I am using the direwolf 20 pack v 1.0.2 for 1.7.10 and can't quite first this one one.

ender io conduits don't appear to work, neither do transfer nodes, nor rednet cables less I am doing something wrong. BC pipes don't appear to be working either, even though the tooltip suggests they transfer RF .... any thoughts on how to get it to work, and when the mod that team cofh is working on that adds them back in will be out?
 

Evillevi

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Jul 29, 2019
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I am using the direwolf 20 pack v 1.0.2 for 1.7.10 and can't quite first this one one.

ender io conduits don't appear to work, neither do transfer nodes, nor rednet cables less I am doing something wrong. BC pipes don't appear to be working either, even though the tooltip suggests they transfer RF .... any thoughts on how to get it to work, and when the mod that team cofh is working on that adds them back in will be out?
Place a <a> Tesserack or <b> energy cell next to the filler
 

Evillevi

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Jul 29, 2019
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Will check that when I get home from work. Any word on the team cofh mod that they're working on? and why remove em in the first place?
IIRC the item/fluid ducts had a problem with the coding that made them laggier than they should be and were removed while they package it into a new mod + coding fixing.

But I could be totally wrong
 

Beleriond01

New Member
Jul 29, 2019
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In addition, RWTema's mod adds transfer pipes that can be upgraded to transfer power.

An EIO dimensional transceiver could be used or you could simply place an energy cell next to the filler.

FYI, I concur with what's been mentioned already about the EIO conduits...Shift left-click with a yet wrench and configure the conduit correctly.
 

namiasdf

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Jul 29, 2019
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I am assuming this is 1.7.10, since Thermal (pipe expansion) is still in the works. Ender IO energy pipes have the same functionality.

The lowest tier is 3 iron, 3 redstone + minor amounts of sand/clay/gravel for 8 pipes.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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Shift left click with a yeta wrench and see if it's set correctly

Whether it be the filler, or the lasers ... no connection appears to be made. Shift+Left clicking appears to show the breaking animation.

Seems like the only thing that will power the laser/filler is a bc engine since the conduits aren't around, and the enderio ones aren't connecting :(
 

Evillevi

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Jul 29, 2019
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Whether it be the filler, or the lasers ... no connection appears to be made. Shift+Left clicking appears to show the breaking animation.

Seems like the only thing that will power the laser/filler is a bc engine since the conduits aren't around, and the enderio ones aren't connecting :(
I was refering to the Conduit, Shift left click the ender IO conduits with teh Yeta Wrench
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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I was refering to the Conduit, Shift left click the ender IO conduits with teh Yeta Wrench

Read what I wrote again. Shift+left clicking the conduit does nothing on my screen but show the animation asif I were breaking it with an axe. The only way I am having to power the laser is by engine, which is an unnecessary amount of work to set up imo
 

Evillevi

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Jul 29, 2019
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Read what I wrote again. Shift+left clicking the conduit does nothing on my screen but show the animation asif I were breaking it with an axe. The only way I am having to power the laser is by engine, which is an unnecessary amount of work to set up imo
That... shouldn't be happening. There seems to be a mod or a cross mod error. My only suggestion at this point is to pluck an energy cell right next to your BC stuff since like the old conduits it has the RF to MJ ability then power that energy cell with teh Ender IO conduits
 

Crhymez

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Jul 29, 2019
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I just place a Generator from Extra Utilites directly next to it. It feeds it power
 

Skyqula

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Jul 29, 2019
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There was a topic somehwat related to this not to long ago, I made a list showing alot of the alternatives to TE pipes. Try them all? :)

I made a list, I am sure there are more ways. I left out MJ as it will soon be gone.

Buildcraft:
  • Item: Transport Pipes
  • Fluid: Fluid Pipes
  • Power(RF): Kinesis Pipes
  • Redstone: Pipe wire/gates
EnderIO:
  • Item: Item Conduit
  • Fluid: Fluid Conduit
  • Power(RF): Energy Conduit
  • Redstone: Redstone Conduit
MFR:
  • Item: Conveyer Belt
  • Fluid: Plastic Pipe
  • Power(RF/EU): Rednet Energy Cable
  • Redstone: Rednet Cable
Mekanism:
  • Item: Logistical Transporter
  • Fluid: Mechanical Pipe
  • Power(RF/EU/J): Universal Cable
Tinkers Construct:
  • Fluid: faucet/casting channel
Railcraft:
  • Items: Chest Cart
  • Fluid: Tank Cart
  • Power(EU): MFE Cart
  • "Redstone": Detector rail
AE2:
  • Items: P2P Tunnel - Item
  • Fluid: P2P Tunnel - Fluid
  • Power(RF/EU): P2P Tunnel - RF/EU
  • Redstone: P2P Tunnel - Redstone
Vanilla:
  • Items: Hopper/Dropper/Chest Cart

Now if you just have vanilla and Thermal Expansion, you can still transport items/power/fluids around. This is because autonomous activators are just amazingly powerfull. Autonomous activators can use a crescent hammer in anny mode. Comparators can measure how much power is in a energy cell/Portable tank (Empty and/or full!). That redstone signal can then be used to wrench the cell/tank and pick it up with a hopper. Hoppers+droppers can then move to cell to where the fluid/power is needed and another autonomous activator can place it back down again. If needed another autonomous activator can set the input/output using a crescent hammer. To pick a fluid tank back up again you might have to use flowing water to push it of the machine, nothing to difficult though, right? :D
 

KingTriaxx

Forum Addict
Jul 27, 2013
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Suggestion: Make sure you're using an EnderIO Energy Cable, and not Redstone cable. You might also try Right-clicking on the face pointing to the filler to ensure it's connected.