How do you guys handle secondary output (from the Redstone Furnace)?

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AirOnSkin

Active Member
Feb 22, 2018
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Hey guys

I've set up ore processing in FTB Revelation with 18 Pulverizers and 18 Redstone Furnaces (for 18 different kinds of ore) yesterday. AE2 Export Busses pull the ore into the Pulverizers, from there they get sucked into the Redstone Furnaces and afterwards the ingots get pulled back into my AE2 system via Import Busses. So far so good.
However, I didn't account for the secondary output. I know(/I think) I could put up 18 additional Import Busses for them, but in regards to channels used it's a bit heavy, I think.

How do you handle your ore processing and secondary output?

Cheers
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
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Hey guys

I've set up ore processing in FTB Revelation with 18 Pulverizers and 18 Redstone Furnaces (for 18 different kinds of ore) yesterday. AE2 Export Busses pull the ore into the Pulverizers, from there they get sucked into the Redstone Furnaces and afterwards the ingots get pulled back into my AE2 system via Import Busses. So far so good.
However, I didn't account for the secondary output. I know(/I think) I could put up 18 additional Import Busses for them, but in regards to channels used it's a bit heavy, I think.

How do you handle your ore processing and secondary output?

Cheers
Its a thorny situation! One possibility is having a buffer chest in between your pulverisers and redstone furnaces, as the furnaces can be set to auto-input. Most secondary products can be smelted too, but gold is an awkward one as it produces cinnabar, so if you had an import bus just on the chest from the gold pulveriser set to pull in cinnabar, that could help. I'm not sure if revelation has Iron Chests, but that would allow you to have them all next to each other still, without accidentally forming double chests.
 
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SevenMass

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Jan 2, 2013
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I would build an ore processing factory that has a single output. That output can then be connected to the AE system (taking up only 1 channel)


I don't know how fast you are getting ores, but 18 pulverizers seems a bit excessive to me. You could easily process different ores in a single group of pulverizers. Also, some ores may be better processed through other machines, such as the induction smelter.

My processing factory would divide the ores into groups that have similar processing needs using Thermal Dynamics ducts, and have just sufficient amounts of machines to process them without backing up.
Ducts and filters would direct the various products and in-between products (and it doesn't matter if it is "secondary" of not) to where they need to go, with the finished products going to the main output of the factory.
 

GamerwithnoGame

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Jan 29, 2015
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I would build an ore processing factory that has a single output. That output can then be connected to the AE system (taking up only 1 channel)


I don't know how fast you are getting ores, but 18 pulverizers seems a bit excessive to me. You could easily process different ores in a single group of pulverizers. Also, some ores may be better processed through other machines, such as the induction smelter.

My processing factory would divide the ores into groups that have similar processing needs using Thermal Dynamics ducts, and have just sufficient amounts of machines to process them without backing up.
Ducts and filters would direct the various products and in-between products (and it doesn't matter if it is "secondary" of not) to where they need to go, with the finished products going to the main output of the factory.
This is pretty much how I'm going to set mine up once I do it properly. I'll be sending diamonds and emeralds towards a pulveriser with Tectonic Petrotheum, metals I want multiplying a lot where I'm not fussed about secondaries to an induction smelter kept topped up with rich slag (and possibly pyrotheum, if I'm feeling greedy), and others probably just to normal pulverisers, with the dusts being fed to redstone furnaces. Or to more induction smelters along with some sand, because those suckers are fast. I might send redstone ore to induction smelters for the purposes of rich slag, or to pulverisers if I want cinnabar. I haven't yet scoped out how I'd want everything to go, and I'm on Horizons III so I'll be dealing with different ores to yourself anyway.
 
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AirOnSkin

Active Member
Feb 22, 2018
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Thanks GamerwithnoGame & SevenMass for your input. I see there's a lot of optimization potential with my current setup.
I especially like the idea of only having one output channel of the factory. I'll try that and give the TD ducts a go (only used AE2 ducts up until now).

Cheers :)
 

Cpt_gloval

Well-Known Member
Oct 20, 2013
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Personally I usually do this kind of thing with 2 Storage busses and 2 import busses.
Connect the SB to a chest and high priority to put all prosessables in.
Use filters and pipe of choice to get them to the correct machine exporting all results to a second chest and imported back to the system, then repeat with SB and IB for the dusts and whatnot.
 

ShneekeyTheLost

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Dec 8, 2012
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Actually, I do the whole processing system on a single channel, an ME Interface.

Interface is set to provide the ores I want going into the system. From there, you can use EnderIO Conduits/Thermal Dynamics/whatever item routing system you use to pull both primary and secondary (you can set a side to 'orange' which is both red and yellow, by the way) to the next step in processing. The final machine in the works has a pipe/conduit/etc that loops back around to the ME Interface.

It's an entirely self-contained system that requires no significant channel investment. Raw ores come in, ingots go out. Done.
 
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AirOnSkin

Active Member
Feb 22, 2018
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@ShneekeyTheLost: Can you elaborate how get ores into the machines via the interface? As far as I know it, interfaces take patterns with recipes but you have to trigger them via an ME Terminal...
 

Cpt_gloval

Well-Known Member
Oct 20, 2013
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Put a stack of each raw ore block into the very top row of the Interface.
This will try to keep a stack stocked in the interface.
You can then pull this from the Interface with your duct/pipe of Choice.
Keep one empty though so you can accept completed outputs back into the ME network.
 
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GamerwithnoGame

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Now, I know the original question relates to AE2, but does anyone know whether the Interface from Refined Storage behaves the same way in terms of the functionality of keeping certain items in stock?