Steve's Carts CHEAPER than a multifarm??
Hmmm- stack of tin & copper, 2 of redstone and some building stone VS making hardened metal?
Just because something is cheaper, doesn't mean its better.
If you minetweaker the recipes so all farm parts are crafted from dirt/stone would that be better still?
Mandatory fertilizer and water supply?
Yes having a varied and more complex farming mechanic is 'bad' right? A slightly less flexible shape is 'bad' right?
Except it makes for better gameplay. By having such limitations you engage the player, get them to think and build more creatively. It makes the game fun. There's a sense of achievement in building something complex that you don't really get with the easy option.
Hence why I hate the steve's cart system, yet love Forestry's Multifarm. The carts are insanely expensive, yet beyond making them, they're set and forget. Unless you count the whole repair system and making anything less then a galgordian tool for any job that will need repairs, but then, it's a another nail in the coffin for Steve's Carts.
A multifarm isn't expensive to make. Bricks of various kinds(I like chiseled quartz), assorted metal bits here and there, and sand/glass plus energy. Not expensive, but not cheap either. Then it needs water(in items or pumped in somehow), fertilizer(manually added or pumped in somehow), energy(not a lot but it still needs it) pumped in somehow, to be configured(takes some energy to make the things you need to make the parts, and assorted other things), and it's still cheaper then a steve's carts farm, yet not as easy to run.
Strawman said:
But you need APATITE to make fertilizer, and that's not renewable, QED Multifarms suck!
Oh strawman, you've never used a Multifarm before, what do you know about using Apatite in them? Ever seen a vein of that stuff? It's insane. Every mined some with a tool with fortune with a Dartcraft Bag with a item card that only lets Apatite in, and the bag is fully upgraded? Here's what happens. Before you're done the vein(and have a fortune 3 tool), the bag is full. Yup. A diamond chest minus one slot, filled with Apatite, and you haven't even cleared one vein.
Then what? You can use sand to make 4 fertilizer, or ash to make 6. Per apatite. Unless you use Magic Bees. Then you have the option to make the apatite into something more then that, a concentrated compound. Gets you 2 or 3 of those(forget how many). Each of those then can be made into fertilizer, 3 with sand, or.. 4 or 5 IIRC with ash. Not quite double, but more then 100% of what you get from apatite.
Strawman said:
But it runs out! Then what genius?!
Oh strawman, you've never used a Multifarm, what do you know about the fertilizer running out in a multifarm?
Yes, it'll run out. Likely not before you are dead sick of the map, and that's from one vein, mined without fortune, and processed only with sand. Each step of greater refinement? You'll run another farm basically. Each tier of fortune? That's your first number in this equation. Fortune 0(aka normal tool), full vein, and only use sand to make the fertilizer. 1 farm before you delete the map. Fortune 0, full vein, use ash. Two farms. Fortune 0, concentrated compound, sand. 2 farms. Fortune 0, concentrated compound, ash. 4 farms.(multiplicative remember).
Fortune 1, full vein, concentrated compound, ash.... 8 farms. Fortune 2? 16 farms. 3? 24 farms. Until you quit the map and move on. A single vein will last you a VERY long time, even if you don't process the apatite fully. Longer then most people keep maps.