How do I play Magic World 2?

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Darth Sith

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Jul 29, 2019
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Hello,

Yesterday, I started my first Magic World 2 world. I played for about two hours but I found myself doing vanilla Minecraft stuff such as building a house, getting food, making a bed. I raided a nearby pyramid and I found a couple of stuff I've never seen before like some kind of book but I have no idea what to do with it. I also found a enderman village which I had no idea what to do with them so I killed them all. Since I'm clueless can someone point me in the right direction to where to go from here?

Note: I normally play adventure mod packs.
 

RealSketch

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Yep, I have to agree with Santa. Witchery is just awesome!
It should really help you, especially in a hardcore modpack such as Magic World 2.

Though Witchery tends to work best on servers, due to the vast majority of features being more fun with other players, it's just as good in SP!
I find Santa's style easy to read, though I can't imagine how he does these things so quickly. :p
 
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Padfoote

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I am suggesting you use Witchery, 'cause it's awesome.

edit: Here's a WIP guide I am making for it: http://wiki.feed-the-beast.com/Getting_Started_(Witchery)

And you call me predictable. :p

I suggest Blood Magic to start. You won't need more than a diamond and a handful of iron, gold, glass, and your life to start.

Here's the link to a more correct (WIP) version of my beginner's guide in case you want to check it out: http://wiki.feed-the-beast.com/Getting_Started_(Blood_Magic)
 

Wagon153

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Padfoote

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Azzanine

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Blood magic is simple but has little to no documentation in game. Thaumcraft might be better to start with but I will say blood magic is actually more simple with it's mechanics and probably more powerful. If you find yourself going to wiki's a lot and don't care for in game manuals then start with blood magic.

But the problem with blood magic is it leaves you with no real reason to try the other mods other then just for the sake of it. Blood magic tends to overshadow the other magic mods even when Forbidden Magic is installed even though it does give some spotlight back to Thaumcraft. Ars Magica and Witchery tend to go to the wayside for power gamers despite how interesting both mods are.

Then again is Forbidden Magic even in Magic World2? Probably a moot point.

Also killing the ender village was a dumb idea, at least it would have been if those Farlander villages didn't spawn en mass. The eldermen of those villages if treated right can sell you nether stars and enderdragon eggs for emeralds and enderium(or rubies if you have a back dated version). It's actually a cheap way of getting those 2 things without fighting a boss.
 

Darth Sith

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Jul 29, 2019
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I am suggesting you use Witchery, 'cause it's awesome.

edit: Here's a WIP guide I am making for it: http://wiki.feed-the-beast.com/Getting_Started_(Witchery)
Thanks, Santa I'll look at your guide and start with Witchery.

Edit - Did you really make all of the content on that page? It's like a freaking dictionary for the Witchery mod. [DOUBLEPOST=1402527778][/DOUBLEPOST]
And you call me predictable. :p

I suggest Blood Magic to start. You won't need more than a diamond and a handful of iron, gold, glass, and your life to start.

Here's the link to a more correct (WIP) version of my beginner's guide in case you want to check it out: http://wiki.feed-the-beast.com/Getting_Started_(Blood_Magic)
I'll also look at your guide and see if Blood Magic is good for a beginner.
 
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Azzanine

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Edit - Did you really make all of the content on that page? It's like a freaking dictionary for the Witchery mod. [DOUBLEPOST=1402527778][/DOUBLEPOST]
I'll also look at your guide and see if Blood Magic is good for a beginner.
People who make wikkis or maintain a page on the actual Wikipedia are a special but strange breed.
To do it at all you need to have an obsession or need for compiling facts and details.

Also the only problem I see with learning blood magic is that I don't see how players would know how to build an altar past the 1st level without someone showing them or referring to a wikki. There's no intuitive way that a player can stumble on how to do it, as the altar is a rather precise structure and really does need some blueprints. Rituals would be the same if not for that nifty ritual stick thing.
Everything else can be guessed at by NEI surfing which BM has very good integration with.

Maybe instead of a manual Wayoftime could make a new sigil (Sigil of Hemetic Ascension) that would detect the current level of the altar and provide an overlay of the next tier. That or an item simlilar to the ritual rod thing but for altars.
 

SatanicSanta

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Edit - Did you really make all of the content on that page? It's like a freaking dictionary for the Witchery mod.
Yes. I don't copy content. A lot of it was copied over from other pages, which I wrote. As @Azzanine said, we are a strange breed :p
Also the only problem I see with learning blood magic is that I don't see how players would know how to build an altar past the 1st level without someone showing them or referring to a wikki. There's no intuitive way that a player can stumble on how to do it, as the altar is a rather precise structure and really does need some blueprints. Rituals would be the same if not for that nifty ritual stick thing.
Everything else can be guessed at by NEI surfing which BM has very good integration with.

Maybe instead of a manual Wayoftime could make a new sigil (Sigil of Hemetic Ascension) that would detect the current level of the altar and provide an overlay of the next tier. That or an item simlilar to the ritual rod thing but for altars.
I like this idea. Too many mods have been adding too many books lately ;)
 
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Azzanine

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I like this idea. Too many mods have been adding too many books lately ;)
Yeah, I am for using the right method for the right task. When a machine has operation nuances and requirements they can really only be explained in text. But a layout for a structure that needs to be precise is better shown with an overlay. If say IRL we had glasses that gave you a ghost image of the next part to use and how to position it when assembling say IKEA furniture, how fast do you think we'd abandon manuals. We'd abandon them so fast that the manuals might catch fire.
Concepts with variable outcomes following modular rules should be written with a bit ofdemonstration, precise setups that can't be modified should be demonstrated visually and spatially primarily.