How can one delete the exp orbs from a spawner?

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tyler f

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Jul 29, 2019
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I have a blaze spawner for the rods for boilers but I just want to make the exp orbs go away. They accumulate and end up making everyone's FPS 2.
 

Guswut

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Jul 29, 2019
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I have a blaze spawner for the rods for boilers but I just want to make the exp orbs go away. They accumulate and end up making everyone's FPS 2.

As yosh said, you are going to likely want to kill the blazes in a way that does not generate XP (player, turtle, and thaumcraft iron golems are the ways I know offhand that WILL make XP). Perhaps try a high energy pellet?
 

trunksbomb

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Jul 29, 2019
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As yosh said, you are going to likely want to kill the blazes in a way that does not generate XP (player, turtle, and thaumcraft iron golems are the ways I know offhand that WILL make XP). Perhaps try a high energy pellet?

High Energy Pellets are the way to go for a no-XP grinder- cheap, one hit kill, just give it a constant redstone signal and it'll fire a new one after the old pellet disappears. They can't fire through water, however, so plan accordingly.
 

tyler f

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Jul 29, 2019
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What type of energy and ammo does it use and how quickly will it kill? I need it to be nearly 100% effective in killing
 

Guswut

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Jul 29, 2019
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What type of energy and ammo does it use and how quickly will it kill? I need it to be nearly 100% effective in killing

No energy and ammo, but it does require a redstone signal to activate. And it kills pretty much instantly. You make it using four iron ingots in a boot shape, and then two gold ingots on the bottom of those two stacks in the crafting table, and then a redstone in the middle. It is from the Portal mod.
 

Guswut

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Jul 29, 2019
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So basically, it's overpowered?

I would not say so, considering that its usages are limited to killing things instantly (but requiring a redstone signal to do as much, and being a big block as well), but feel free to not use it and try and set up a piston setup, or water blades (lava blades designed to work with blazes).
 

Glowstrontium

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Jul 29, 2019
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For this reason I wish TC3 had like a type of "corrupted" brain in a jar that would just destroy any xp rather than collect it.
 

tyler f

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Jul 29, 2019
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Ok, 2 more questions. Do you have to constantly fuel a liquid boiler for it to stay at 1000c and therefore have it be constantly generating ridiculous amounts of power? Or can you keep it hot without using fuel and not generating power? It seems like the amount of power one outputs can't be used practically. (3.1k mj/sec)

And, the wiki is vague on redstone conduits. It says you lose 5% each time you output power somewhere. So, if I have like 6 pulvs and 3 induction smelters, each one of them is only getting 55% of the original energy?
 

Archina

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Jul 29, 2019
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Ok, 2 more questions. Do you have to constantly fuel a liquid boiler for it to stay at 1000c and therefore have it be constantly generating ridiculous amounts of power? Or can you keep it hot without using fuel and not generating power? It seems like the amount of power one outputs can't be used practically. (3.1k mj/sec)

And, the wiki is vague on redstone conduits. It says you lose 5% each time you output power somewhere. So, if I have like 6 pulvs and 3 induction smelters, each one of them is only getting 55% of the original energy?
I just hook mine up to redstone cells that are next to the machines. So then they always get the full 100MJ/t if you got enough engines (Upgraded electric or blulectric engines are highly recommended as both can produce extreme amounts of MJ if properly set up.)
 

Abdiel

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Jul 29, 2019
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Ok, 2 more questions. Do you have to constantly fuel a liquid boiler for it to stay at 1000c and therefore have it be constantly generating ridiculous amounts of power? Or can you keep it hot without using fuel and not generating power? It seems like the amount of power one outputs can't be used practically. (3.1k mj/sec)

And, the wiki is vague on redstone conduits. It says you lose 5% each time you output power somewhere. So, if I have like 6 pulvs and 3 induction smelters, each one of them is only getting 55% of the original energy?
1) Yes, you have to keep the boiler constantly fueled, burning fuel and producing energy. If you don't have a use for all this energy, you probably don't need a boiler.

2) It's 5% for the entire conduit, so 95% of the energy produced by the engine will be available to all machines.
 

Guswut

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Jul 29, 2019
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Ok, 2 more questions. Do you have to constantly fuel a liquid boiler for it to stay at 1000c and therefore have it be constantly generating ridiculous amounts of power? Or can you keep it hot without using fuel and not generating power? It seems like the amount of power one outputs can't be used practically. (3.1k mj/sec)

You need to constantly feed it fuel (just like a boiler in the offline world).

And, the wiki is vague on redstone conduits. It says you lose 5% each time you output power somewhere. So, if I have like 6 pulvs and 3 induction smelters, each one of them is only getting 55% of the original energy?

Every time a redstone conduit outputs energy, that energy is dropped to 95% of the original energy total. A normal system is power generation -> redstone conduit -> redstone energy cell -> redstone conduit -> machines/etc.

Each time there is a "redstone conduit ->", you only get 95% of the inputted energy.