zorn, enigmius1, could you please not go farther into this one? We're all pretty certain what your stances are already, and I'd like the thread not to get locked before someone else has a chance to say something possibly new and interesting on the subject.
Also, since CovertJaguar is apparently in this thread, I'm really, really interested in the thought process behind the design decision to have machines always draining power. Doesn't mean I have to like it, agree with it, or use the machines, but I'm just kinda curious as to what sort of playstyle the BC devs are intending or expecting out of their players.
Zorn, you seem to forget that TE development was all....
I'm pretty disappointed in DW20's latest FC2 season. He's using Admin Anchors because Chickenbones' chunkloaders are not working. But, why not use World Anchors? Sure, they have a cost. But the logic is this: Chickenbones introduced a free Chunkloader. These are no longer available, therefore I will cheat in a free chunkloader. A race to the bottom, won by Chickenbones, aided by Direwolf20 making it look legitimate.The mod devs are using power creep to draw in players, beacuse they want a mod that people play. mod devs are basically heroes in the community, if you can make a decently fun and creative mod and offer items that are a bit better than what is currently being used, people will gravitate to them and then call the old options obsolete.
DartCraft, yes. It adds things that are already in the game, but cheaper (and also some new stuff though). EE2/EE3? What do they add that is cheaper than other mods? EE2 was an entirely new and innovative mechanic, and directly led to the existence of FTB so I have a hard time accepting that it was a bad thing in the modding scene. Unless there was some other energy exchange mod that I never heard of that EE undercut.The sky is not falling and this is not a good example of a race to the bottom. A better example would be EE2/EE3 or DartCraft.
DartCraft, yes. It adds things that are already in the game, but cheaper (and also some new stuff though). EE2/EE3? What do they add that is cheaper than other mods? EE2 was an entirely new and innovative mechanic, and directly led to the existence of FTB so I have a hard time accepting that it was a bad thing in the modding scene. Unless there was some other energy exchange mod that I never heard of that EE undercut.
True, but not relevant to cross-mod balance comparisons. There is no other mod that gives you 1 Ender Pearl for 64 Iron.4 Iron == 1 Ender Pearl.
That...is broken.
True, but not relevant to cross-mod balance comparisons. There is no other mod that gives you 1 Ender Pearl for 64 Iron.
I never understood why he removed the requirement to have at least one of an item before you could exchange for it. But, having enough enderpearls for a tesseract isn't "end-game". You can get pearls in the overworld, a 2-high roof on a hill in a desert will get you a good few pearls in a single night's hunting, you can get enough diamonds for a quarry in a couple of Minecraft days, and you need more gold than diamonds for a quarry. And that quarry is going to be painfully slow. This "end-game" you describe is pretty tedious, especially as you wasted all that gold that you'll need to make your MAC.Boom. End-game in 1 day (overnight). Game. Set. Match.
Boom. End-game in 1 day (overnight). Game. Set. Match.
Especially when the other guy who spent all his gold and diamonds on armour and a sword comes along and kills him and takes all his stuff.Perhaps if getting a quarry up and running is your idea of end game it's your definition of end game that needs reviewed and not the definition of balance?