The longer the server is on, the less hostile mobs spawn - eventually dropping to zero over.. not all that long. From what I can tell, no one has to be online for this process to happen.
Server restart does NOT seem fix it. What DOES seem to fix it is traveling back to the original server spawn. Go there, mobs spawn anywhere on the server. As in, right away, as soon as the chunks in the original spawn area begin to load. It's incredibly bizarre. This has fixed it twice, I believe - once before a server restart and once after.
Completely unmodified DW20 server. Happened on the previous version and the newest. Couple chunkloaders here and there, nothing excitingly large. Sharded spawners work fine, natural spawners seem to work fine. The nasty natural unstable/dark node in my base spawns wisps just fine.. repeatedly.
Ideas?
Server restart does NOT seem fix it. What DOES seem to fix it is traveling back to the original server spawn. Go there, mobs spawn anywhere on the server. As in, right away, as soon as the chunks in the original spawn area begin to load. It's incredibly bizarre. This has fixed it twice, I believe - once before a server restart and once after.
Completely unmodified DW20 server. Happened on the previous version and the newest. Couple chunkloaders here and there, nothing excitingly large. Sharded spawners work fine, natural spawners seem to work fine. The nasty natural unstable/dark node in my base spawns wisps just fine.. repeatedly.
Ideas?