M
MA70Snowman
Guest
Title horizonsII: Server backup causing CPU to go to 100%?
Launcher Type FTB Launcher
Modpack Horizons II: Daybreaker
Modpack version 1.2.1
Have you modified the pack? Yes
Link to log file http://paste.feed-the-beast.com/view/e099d033
Details of the issue Server Specs:
CPU: Intel Devil's canyon i7 4790K @ 4 GHz
RAM: 10240 MB @ 1333 MHz
Network: 1GB
HDD: 500 GB SSD
Host: Minecraft0hosting.pro
Added to Mod pack:
Architecturecraft
Biblio Craft
Chococraft
ender compass
ender zoo
fast leave decay
grimoire of gaia
Jabba barrels
morpheus
nether core
nether portal fix
railcraft
statues
vein miner
starting inventory
bspark core
minetweaker3
asielib
MSC+
Removed:
Blood arsenal
bloodmagic
Equivilant exchange
sanguimancy
simple condensers
wiiemc
I created an offline Map and imported to the server. It was created offline to find a good seed and modify the spawn (just created a dome and set spawn)
We have 2-3 players total on the server, rarely on at same time, and no one is a huge builder (meaing all very small and not making complex builds)
We have been fine over the past 1 month, but as of three days ago... the CPU will go to 100% after our 5AM server backup, this is without fail. no one is one usually between 10pm and 4pm (most of us work) and when logging out at 10PM the CPU is usually around 35-40% which this is normal and we've always observed it that way. But after the Server backup (can see this in logs) all of a sudden we start getting server warnings every 3-7 minutes about ticks being skipped.
I've used Opis to try and track down any issues, but nothing stands out as above normal, most of us aren't even mid game and only one of us has any ty pe of automated ore processing going on. out of percautions, we've disabled a number of our automations (sugar cane farm, wheat farm, hemp farm, ethenal production via immersive engineering, tore down Aura Cascade nodes that had energy still sitting) and while we are on, the server runs fine, most of us can run at 60 fps no problem. We think the server is fixed and then the next morning find out that CPU is back at 100%, the server doesn't crash, but no one can log in, we get time out issues. Rebooting the server doesn't fix the issue, but if I restore to the 4:50 am server backup (which is only 10 minutes before the issue starts normally) I'm able to log in and opis sees nothing and CPU is back to 40%
So.. not sure what is going on...
Launcher Type FTB Launcher
Modpack Horizons II: Daybreaker
Modpack version 1.2.1
Have you modified the pack? Yes
Link to log file http://paste.feed-the-beast.com/view/e099d033
Details of the issue Server Specs:
CPU: Intel Devil's canyon i7 4790K @ 4 GHz
RAM: 10240 MB @ 1333 MHz
Network: 1GB
HDD: 500 GB SSD
Host: Minecraft0hosting.pro
Added to Mod pack:
Architecturecraft
Biblio Craft
Chococraft
ender compass
ender zoo
fast leave decay
grimoire of gaia
Jabba barrels
morpheus
nether core
nether portal fix
railcraft
statues
vein miner
starting inventory
bspark core
minetweaker3
asielib
MSC+
Removed:
Blood arsenal
bloodmagic
Equivilant exchange
sanguimancy
simple condensers
wiiemc
I created an offline Map and imported to the server. It was created offline to find a good seed and modify the spawn (just created a dome and set spawn)
We have 2-3 players total on the server, rarely on at same time, and no one is a huge builder (meaing all very small and not making complex builds)
We have been fine over the past 1 month, but as of three days ago... the CPU will go to 100% after our 5AM server backup, this is without fail. no one is one usually between 10pm and 4pm (most of us work) and when logging out at 10PM the CPU is usually around 35-40% which this is normal and we've always observed it that way. But after the Server backup (can see this in logs) all of a sudden we start getting server warnings every 3-7 minutes about ticks being skipped.
I've used Opis to try and track down any issues, but nothing stands out as above normal, most of us aren't even mid game and only one of us has any ty pe of automated ore processing going on. out of percautions, we've disabled a number of our automations (sugar cane farm, wheat farm, hemp farm, ethenal production via immersive engineering, tore down Aura Cascade nodes that had energy still sitting) and while we are on, the server runs fine, most of us can run at 60 fps no problem. We think the server is fixed and then the next morning find out that CPU is back at 100%, the server doesn't crash, but no one can log in, we get time out issues. Rebooting the server doesn't fix the issue, but if I restore to the 4:50 am server backup (which is only 10 minutes before the issue starts normally) I'm able to log in and opis sees nothing and CPU is back to 40%
So.. not sure what is going on...
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