Horizons Daybreak Crash

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mister gristle

New Member
Jul 29, 2019
3
0
0
Title:
Horizons Daybreak Crash
Launcher Version:
1.4.7
Modpack:
Modpack Version:
Horizons Daybreaker 1.0.2
Log Link:
Details of the issue:
crashing when using compass search in inventory

Happens in creative or regular with gamemode 1. Can't pull items from NEI or search through basic inventory items. Can't search with compass, can't click mod icon and browse that way either at items. Just goes to INTERNAL SERVER SHUTTING DOWN and QTDs
 

Firedragon13

New Member
Jul 29, 2019
11
0
0
my game keeps crashing after i join the world but just before the chunks load. anyone know how to fix it? this is the crash report:

[12:11:27] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.ArrayIndexOutOfBoundsException: -8
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:28) ~[apv.class:?]
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75) ~[apz.class:?]
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548) ~[apx.class:?]
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878) ~[apx.class:?]
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862) ~[apx.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500) ~[aqk.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189) ~[AsynchronousExecutor$Task.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:354) ~[AsynchronousExecutor.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30) ~[ChunkIOExecutor.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:596) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) ~[bsx.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
[12:11:27] [Server thread/ERROR]: This crash report has been saved to: C:\Users\hp\Documents\Feed The Beast\FTBHorizonsII\minecraft\crash-reports\crash-2015-07-05_12.11.27-server.txt
[12:11:27] [Server thread/INFO]: Stopping server

(everything before and after is things that are suppose to happen i think}
 

CrouchingOcelot

New Member
Jul 29, 2019
47
0
0
It happens to me too. I was exploring hoanna when a creeper blew up a chest in the underground tunnel network I was exploring. I killed all the hostiles, freed up some inventory space, and then made another (vanilla) chest using my Ofanix. As I walked towards all the scattered items and was going to place the chest, the game crashed and would crash every time I loaded the world.

I'm going to see if I can find out what is causing the problem. Going to NBT edit the chest out of my hotbar (change it to lever 69 :p), deleting entities, and then finally nuking the chunk in MCEdit.

Wouldn't be surprised if it was related to EnhancedInventories. That mod has been less than rock-solid for me.

UPDATE:
Used NBTExplorer to change the item ID of the item in my 10th inventory slot from 54 (chest) to 69 (lever). It seems to have fixed the crash and the world loads. Didn't have to nuke the chunk or anything.

Oddly enough, the NBT data for the inventory slot for the chest was very vanilla. Just the item ID, slot, damage value (0 of course) and quantity (1)), nothing fancy. When I made a vanilla chest using a crafting table it had the same NBT data as the crashy one but yet didn't crash. So i'm at a loss as to why the original crashed. I haven't looked into duping the bug (e.g. by creating another one with an ofanix in that dimension, trying to re-create the scenario with the scattered items, etc).
 
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