Hopes for 1.6?

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DZCreeper

New Member
Jul 29, 2019
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$10? I would pay the price of the damn game again if it meant I got reasonable FPS even in an end game everything scenario.
 

Jess887cp

New Member
Jul 29, 2019
922
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I do like the complexity of different power systems. I just treat MJ as WV, or "wonky voltage" and use powerconverters as a transformer and pretend the whole thing fits.

Another ting I would like to see in 1.6 is a good, solid, version of Galacticraft added to Ultimate. With mod support.
That would be a dream come true.
 

Poppycocks

New Member
Jul 29, 2019
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I do like the complexity of different power systems. I just treat MJ as WV, or "wonky voltage" and use powerconverters as a transformer and pretend the whole thing fits.

Another ting I would like to see in 1.6 is a good, solid, version of Galacticraft added to Ultimate. With mod support.
That would be a dream come true.
Well, UE is going to use the BC api, but calclavia said it's going to be "marked" as electricity. This would cement the idea that MJ's are mechanical energy further and the distinction might finally crystallize into systems where mechanical energy is made my motors / pistons and electrical by generators.

I'm still hoping that if that happens then machines where using electricity is appropriate will be using electricity and that machines where mechanical power is will use that.

*INDUCTION* and POWERED furnaces comes to mind for electrical, pulverizers and crushers for mechanical.

Modders might be more inclined to make that distinction if both are in the same api and that would be great.

Also, we'll have less problems with wonky energy gaining conversions and power loops if its in the same api.
 

Ember Quill

Well-Known Member
Nov 2, 2012
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Actually, I take back what I said about not really having any hopes about 1.6. I hope they fix world holes and shadow bugs.
 
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