HighEnd FTB server, hardware setup, Server Os, etc..

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

ChocolateCharlie

New Member
Jul 29, 2019
56
0
0
Hello.

Im try to do some research on setting up a big HIGH-END ftb community server, but im a bit confused and having trouble finding the right Cpu and motherboard for 200+ players and the ftb modpack. I want to use a server OS something light and NOT a normal desktop os.

1. Cpu. I know there are no real limits for ram usage besides what CPU model i use of course.
But i have read that you only can use Dual-core for a (desktop/home pc) server and quad/six/8-core and above for cpu's on a standalone server with a real server os. is this true?

2. Motherboard. Regarding to the motherboard im looking for a stable server board that are optimized for hosting game server's like minecraft, counter-strike etc.. not a normal desktop board..

3. Server'(s). I have read and seen many minecraft host having multiply server's. either more then one IP-address or a main server that you connect to, and form there you can go trough a portal or click on a Sign to join another server they host.. or is this only a world? Cuz, one time i think i read that a server had "linked" there server to another machine/server and that you could join trough the main server.
Same topic, Second question.. can you make more then 1 server/IP's on the same machine using server Os?

Hope i got some cleaver tec and minecraft geekz who could help me out on this matter :p

Peace <3
 

Connor Gavitt

New Member
Jul 29, 2019
1,091
-1
0
Hello.

Im try to do some research on setting up a big HIGH-END ftb community server, but im a bit confused and having trouble finding the right Cpu and motherboard for 200+ players and the ftb modpack. I want to use a server OS something light and NOT a normal desktop os.

1. Cpu. I know there are no real limits for ram usage besides what CPU model i use of course.
But i have read that you only can use Dual-core for a (desktop/home pc) server and quad/six/8-core and above for cpu's on a standalone server with a real server os. is this true?

2. Motherboard. Regarding to the motherboard im looking for a stable server board that are optimized for hosting game server's like minecraft, counter-strike etc.. not a normal desktop board..

3. Server'(s). I have read and seen many minecraft host having multiply server's. either more then one IP-address or a main server that you connect to, and form there you can go trough a portal or click on a Sign to join another server they host.. or is this only a world? Cuz, one time i think i read that a server had "linked" there server to another machine/server and that you could join trough the main server.
Same topic, Second question.. can you make more then 1 server/IP's on the same machine using server Os?

Hope i got some cleaver tec and minecraft geekz who could help me out on this matter :p

Peace <3
1. What do you mean? But I'd suggest the following CPU as they are the best you can get for minecraft - E3 1290v2 E3 1270v3 E5 1650v2 E5 1660v2 i7 4930k/3930k overclocked to 4.3ghz+

2. Any motherboard that can support those processors is high End so you don't really need to worry about it.

3. This is where things get tricky, if you are using collocation this is easy as you can ask your host for an additional ip for a cost. If it's at home I doubt this is possible or if it is it will cost a lot more. You will need to. Contact your ISP about it as there are only about 4.9 billions ipv4 address in existence and that's all there ever will be so it's difficult to get more then 1.

RAM- min48GB if your going to host many servers. Keep in mind if you get a server with 12 logical cores you can host 12 ftb servers without a hitch.
 

TehAgent

New Member
Jul 29, 2019
14
0
0
I use a Phenom II x4 B55 (dual core unlocked to quad) on W7 on a PC we use for everything (IE not a standlone server) and everything is fine. We only have 4 players on a LAN though. Its a private home server. It does function and barely touches the RAM and CPU.
 

DZCreeper

New Member
Jul 29, 2019
1,469
0
1
Keep in mind that I have never seen a modded server hold more than 40 people without severe restrictions on the players. I would suggest either using multiple servers with heavy overclocked processors like a 4770K or one or two higher end server processors from Intel. Either way, my point is you need to spread out the load.

Also, you don't seem very sure of yourself. 200 players is a ton for even a very experienced admin to handle, and you don't really have any idea on basic things like which OS you should use, which modpack your going to run, what the difference is between server and desktop hardware, what a BungeeCord setup is, etc.

Trying to run a 200 person server without knowing this stuff well before you attempt it or ask questions is bound to result in a massive failure both in terms of stability and enjoyment. You need to find yourself an experienced admin that you can contact quickly and help you setup the server. Don't expect them to run it for you or pay for any of it, in fact when looking at a project this large you should be considering hiring part time staff, a dev in particular.
 

TehAgent

New Member
Jul 29, 2019
14
0
0
Ill tell you this:

It was quite an ordeal getting a 4-6 man family LAN server up and running smoothly. It took 3 days of work to get it running, then about 2 more days of work to iron out the bugs. We dont have a permissions system either actually, we do - Essentials; you're either an OP or you arent. And the current setup would be far too 'loose' for your average community. Default users can warp home when in danger, then warp right back to where they were....among other things

We 'lost' about 3 worlds we thought were stable, among several more (upwards of 10-15) me and my youngest son were testing out as I worked on the server. The entire process was riddled with difficulties from server setup to client setup. Im still not 100% sure everything is rock solid, but it seems that the bugs are finally squashed.

Bear in mind: I am new to the Minecraft Server scene but not server hosting in general. I used to run 3 24/7 boxes from my house on a seperate and dedicated internet connection. Running even a 30 man community was a monumental task - not even including keeping the servers going smoothly.

Im not trying to dissuade you from doing this; I just want you to be ready for whats to come. Im a 33 year old father of two, very tech savvy, moderately software capable (I make source Mods too) and this was not an easy thing to accomplish.
 
Last edited:

TehAgent

New Member
Jul 29, 2019
14
0
0
Minecraft-region-fixer is a tool from the gods you may want to look at @TehAgent

Thats a nice tool; Ive never heard of it but sounds great. Our worlds werent corrupted per se, but there were some issues during the building process. For instance, we had one world where only one player's home and area around it looked like a quarry took it out. I mistakenly left a couple mods disabled and presume thats why everything that player touched was removed. I felt it fair for all of us to start over since we had not gotten very far...called it the final testing phase :p

I could have easily saved some of the worlds except a couple that were just generated very badly - maybe this tool could fix that too.

Ill definitely look into it; might be nice to have around in case of need :) Thanks!
 

Redruzerkruzer

New Member
Jul 29, 2019
147
0
1
Multiple servers linked together can be done using 1 IP. You just need a domain. Then redirect the IP and ports to an ip like server1.domain.com, server2.domain.com, etc. As for teleporting between servers, this is a huge undertaking and takes a lot of time and configuration to set up. I am currently doing it for bukkit servers, modded server will be a pain, as they must be almost exactly the same. And they must be running the same modpack. you need spigot (which i believe mcpc has built in, but not sure), then do a bunch of configuration, link them, add portals, configure those portals, set the main server, and a bunch of other crap. (I think you can use 1 IP to log into the network, then it redirects you to the other servers. the players do not see that IP. So you can have the main IP without the port, and not have your members type in the ports. Although a dedicated IP would be best, and well worth the money).

Os: I suggest CentOs. It is one of the lightest, and im my opinion, the best you can use for a MC server.

Also, 200 players on 1 modded server is insane. Based on what you have mentioned, you do not have the experience to run this right this moment. I suggest setting the cap to 50. Once you have 50 on, see what you are using for resources, see what you can handle, and go from there. Do not just jump in the deep end hoping to know how to swim, you need to go slow, learn how to swim, learn how to do it and how to keep your head above the water, then dive deep ;).

I run a medium/large modded community myself, using dedicated servers. I use CentOS 6, and run techworld2 & monster. Also expanding by making a bungee network (Servers connected together by portals and spigot) that will consist of about 6 servers (SO... MUCH... CONFIGS). So i know what you are trying to do (To a degree)
 

Connor Gavitt

New Member
Jul 29, 2019
1,091
-1
0
Multiple servers linked together can be done using 1 IP. You just need a domain. Then redirect the IP and ports to an ip like server1.domain.com, server2.domain.com, etc. As for teleporting between servers, this is a huge undertaking and takes a lot of time and configuration to set up. I am currently doing it for bukkit servers, modded server will be a pain, as they must be almost exactly the same. And they must be running the same modpack. you need spigot (which i believe mcpc has built in, but not sure), then do a bunch of configuration, link them, add portals, configure those portals, set the main server, and a bunch of other crap. (I think you can use 1 IP to log into the network, then it redirects you to the other servers. the players do not see that IP. So you can have the main IP without the port, and not have your members type in the ports. Although a dedicated IP would be best, and well worth the money).

Os: I suggest CentOs. It is one of the lightest, and im my opinion, the best you can use for a MC server.

Also, 200 players on 1 modded server is insane. Based on what you have mentioned, you do not have the experience to run this right this moment. I suggest setting the cap to 50. Once you have 50 on, see what you are using for resources, see what you can handle, and go from there. Do not just jump in the deep end hoping to know how to swim, you need to go slow, learn how to swim, learn how to do it and how to keep your head above the water, then dive deep ;).

I run a medium/large modded community myself, using dedicated servers. I use CentOS 6, and run techworld2 & monster. Also expanding by making a bungee network (Servers connected together by portals and spigot) that will consist of about 6 servers (SO... MUCH... CONFIGS). So i know what you are trying to do (To a degree)
Your are right bungee for modded servers is very complicated and buggy I did it with only a few hours of setup and lost 300 players due to not being able to connect or going to the wron servers etc.

Also 200 players on any ftb pack with more then 50 mods isn't happening, just isn't possible even with the best money can buy.

And centOS and Debian wheezy are the best you can use IMO but there is MineOS but I haven't used it nor am I going to.